quakeforge/libs/gamecode
Bill Currie 3f66dc1164 [gamecode] Use only scalar types for basic encodings
I'm surprised other types weren't affected, but vec4's ecoding was being
picked up for float. Thankfully, all that was needed was checking width
and columns.
2024-09-13 21:25:57 +09:00
..
test [build] Implement tracy memory zones 2024-01-05 11:50:48 +09:00
convert.py Fix windows compile issues 2022-07-31 17:34:09 +09:00
extend.py [gamecode] Extend extend to support reversal 2023-08-25 10:30:14 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
Makemodule.am [gamecode] Add an extend instruction 2022-08-18 18:18:19 +09:00
opcodes.py [gamecode] Add 2- and 3-component swizzles 2023-08-31 20:08:28 +09:00
pr_builtins.c [gamecode] Clean up a pile of memory leaks 2023-03-03 22:07:27 +09:00
pr_debug.c [gamecode] Use only scalar types for basic encodings 2024-09-13 21:25:57 +09:00
pr_edict.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
pr_exec.c [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
pr_load.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
pr_opcode.c [gamecode] Create macros for progs sizeof and alignof 2022-01-23 14:29:33 +09:00
pr_parse.c [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
pr_resolve.c [gamecode] Use an explicit size for the null page 2022-02-01 16:43:29 +09:00
pr_resource.c [gamecode] Make modules responsible for freeing resources 2023-03-03 20:26:00 +09:00
pr_strings.c [gamecode] Support the l flag for %v and %q 2023-08-26 11:47:04 +09:00
pr_v6p_opcode.c [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
pr_zone.c [zone] Make zone_error be like printf 2023-12-20 18:32:53 +09:00
swizzle.py [simd] Use portable swizzles 2022-03-31 02:25:33 +09:00