quakeforge/libs/models/alias/sw_model_alias.c
Bill Currie 6f18035c12 Fix up alias-16 support.
After getting in contact with serplord, I now know that the sw alias
loading was correct. Turns out the gl loaders was mostly correct, just a
mistaken subtract rather than add. And with that, I can implement alias-16
support in glsl. better yet, since all the work is done in the loader, the
renderer doesn't know anything about it :) However, I need to create some
16-bit models for testing.
2012-01-05 12:52:12 +09:00

139 lines
3.5 KiB
C

/*
sw_model_alias.c
alias model loading and caching for the software renderer
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "compat.h"
#include "d_iface.h"
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
void *
Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum,
qboolean group, maliasskindesc_t *skindesc)
{
byte *pskin;
pskin = Hunk_AllocName (skinsize, loadname);
skindesc->skin = (byte *) pskin - (byte *) pheader;
memcpy (pskin, skin, skinsize);
return skin + skinsize;
}
static void
process_frame (maliasframedesc_t *frame, int posenum, int extra)
{
int size = pheader->mdl.numverts * sizeof (trivertx_t);
trivertx_t *frame_verts;
if (extra)
size *= 2;
frame_verts = Hunk_AllocName (size, loadname);
frame->frame = (byte *) frame_verts - (byte *) pheader;
// The low-order 8 bits (actually, fractional) are completely separate
// from the high-order bits (see R_AliasTransformFinalVert16 in
// sw_ralias.c), but in adjacant arrays. This means we can get away with
// just one memcpy as there are non endian issues.
memcpy (frame_verts, poseverts[posenum], size);
}
void
Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s,
int extra)
{
int i, j;
int posenum = 0;
int numv = hdr->mdl.numverts, numt = hdr->mdl.numtris;
stvert_t *pstverts;
mtriangle_t *ptri;
pstverts = (stvert_t *) Hunk_AllocName (numv * sizeof (stvert_t),
loadname);
ptri = (mtriangle_t *) Hunk_AllocName (numt * sizeof (mtriangle_t),
loadname);
hdr->stverts = (byte *) pstverts - (byte *) hdr;
hdr->triangles = (byte *) ptri - (byte *) hdr;
for (i = 0; i < numv; i++) {
pstverts[i].onseam = stverts[i].onseam;
pstverts[i].s = stverts[i].s << 16;
pstverts[i].t = stverts[i].t << 16;
}
for (i = 0; i < numt; i++) {
ptri[i].facesfront = triangles[i].facesfront;
VectorCopy (triangles[i].vertindex, ptri[i].vertindex);
}
for (i = 0; i < pheader->mdl.numframes; i++) {
maliasframedesc_t *frame = pheader->frames + i;
if (frame->type) {
maliasgroup_t *group;
group = (maliasgroup_t *) ((byte *) pheader + frame->frame);
for (j = 0; j < group->numframes; j++)
process_frame ((maliasframedesc_t *) &group->frames[j],
posenum++, extra);
} else {
process_frame (frame, posenum++, extra);
}
}
}
void
Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr)
{
}
void
Mod_LoadExternalSkins (model_t *mod)
{
}