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This means that the component id used for hierarchy references must be passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to have more than one hierarchy, which is useful for canvases (hierarchies of views) in the 3d world (the canvas root would have a 3d hierarchy reference and a 2d (view) hierarchy reference). |
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.. | ||
Makemodule.am | ||
test-components.c | ||
test-hierarchy.c | ||
test-registry.c |