quakeforge/libs/video/renderer/gl
Bill Currie a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
..
gl_draw.c FiztQuake's lerping system. 2010-11-26 16:20:05 +09:00
gl_dyn_lights.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
gl_dyn_part.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_dyn_textures.c Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution. 2006-10-18 07:57:10 +00:00
gl_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_lightmap.c Eliminate MAX_VISEDICTS. Unlimited visible entities. 2010-12-03 14:59:02 +09:00
gl_mod_alias.c FiztQuake's lerping system. 2010-11-26 16:20:05 +09:00
gl_mod_sprite.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_rmain.c Eliminate MAX_VISEDICTS. Unlimited visible entities. 2010-12-03 14:59:02 +09:00
gl_rmisc.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_rsurf.c Make R_StoreEfrags const-correct. 2010-12-03 13:30:49 +09:00
gl_screen.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_skin.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_sky.c Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
gl_sky_clip.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
gl_textures.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
gl_warp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
noisetextures.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00