quakeforge/libs/video/renderer/glsl
Bill Currie 44bb24bbaf [glsl] Add support for debug callback
It's disabled at compile time for now, but everything needed is there.
2024-02-25 11:12:10 +09:00
..
glsl_alias.c [renderer] Merge light setup code from glsl and sw 2024-01-20 14:35:02 +09:00
glsl_bsp.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
glsl_draw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
glsl_lightmap.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_main.c [renderer] Allow render config to be specified 2024-01-30 23:13:16 +09:00
glsl_particles.c [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
glsl_shader.c [glsl] Remove a debug print 2023-11-23 13:58:44 +09:00
glsl_sprite.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_trails.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl [renderer] Switch fog to be simple exponential 2024-01-21 01:27:49 +09:00
sgustavson.glsl Remove the version controls. 2014-01-31 11:59:07 +09:00
vid_common_glsl.c [glsl] Add support for debug callback 2024-02-25 11:12:10 +09:00