quakeforge/libs/video/targets/vid.c
Bill Currie 37d35811e3 [vid,render] Clean up fov and aspect
vid.aspect is removed (for now) as it was not really the right idea (I
really didn't know what I was doing at the time). Nicely, this *almost*
fixes the fov bug on fresh installs: the view is now properly
upside-down rather than just flipped vertically (ie, it's now rotated
180 degrees).
2021-04-01 19:17:19 +09:00

309 lines
8.2 KiB
C

/*
vid.c
general video driver functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/mathlib.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "compat.h"
#include "d_iface.h"
#include "vid_internal.h"
/* Software and hardware gamma support */
#define viddef (*r_data->vid)
cvar_t *vid_gamma;
cvar_t *vid_system_gamma;
cvar_t *con_width; // FIXME: Try to move with rest of con code
cvar_t *con_height; // FIXME: Try to move with rest of con code
qboolean vid_gamma_avail; // hardware gamma availability
VISIBLE unsigned int d_8to24table[256];
/* Screen size */
cvar_t *vid_width;
cvar_t *vid_height;
cvar_t *vid_fullscreen;
void
VID_GetWindowSize (int def_w, int def_h)
{
int pnum, conheight;
vid_width = Cvar_Get ("vid_width", va (0, "%d", def_w), CVAR_NONE, NULL,
"screen width");
vid_height = Cvar_Get ("vid_height", va (0, "%d", def_h), CVAR_NONE, NULL,
"screen height");
if ((pnum = COM_CheckParm ("-width"))) {
if (pnum >= com_argc - 1)
Sys_Error ("VID: -width <width>");
Cvar_Set (vid_width, com_argv[pnum + 1]);
if (!vid_width->int_val)
Sys_Error ("VID: Bad window width");
}
if ((pnum = COM_CheckParm ("-height"))) {
if (pnum >= com_argc - 1)
Sys_Error ("VID: -height <height>");
Cvar_Set (vid_height, com_argv[pnum + 1]);
if (!vid_height->int_val)
Sys_Error ("VID: Bad window height");
}
if ((pnum = COM_CheckParm ("-winsize"))) {
if (pnum >= com_argc - 2)
Sys_Error ("VID: -winsize <width> <height>");
Cvar_Set (vid_width, com_argv[pnum + 1]);
Cvar_Set (vid_height, com_argv[pnum + 2]);
if (!vid_width->int_val || !vid_height->int_val)
Sys_Error ("VID: Bad window width/height");
}
Cvar_SetFlags (vid_width, vid_width->flags | CVAR_ROM);
Cvar_SetFlags (vid_height, vid_height->flags | CVAR_ROM);
// viddef.maxlowwidth = LOW_WIDTH;
// viddef.maxlowheight = LOW_HEIGHT;
viddef.width = vid_width->int_val;
viddef.height = vid_height->int_val;
con_width = Cvar_Get ("con_width", va (0, "%d", viddef.width), CVAR_NONE,
NULL, "console effective width (GL only)");
if ((pnum = COM_CheckParm ("-conwidth"))) {
if (pnum >= com_argc - 1)
Sys_Error ("VID: -conwidth <width>");
Cvar_Set (con_width, com_argv[pnum + 1]);
}
// make con_width a multiple of 8 and >= 320
Cvar_Set (con_width, va (0, "%d", max (con_width->int_val & ~7, 320)));
Cvar_SetFlags (con_width, con_width->flags | CVAR_ROM);
viddef.conwidth = con_width->int_val;
conheight = (viddef.conwidth * viddef.height) / viddef.width;
con_height = Cvar_Get ("con_height", va (0, "%d", conheight), CVAR_NONE,
NULL, "console effective height (GL only)");
if ((pnum = COM_CheckParm ("-conheight"))) {
if (pnum >= com_argc - 1)
Sys_Error ("VID: -conheight <width>");
Cvar_Set (con_height, com_argv[pnum + 1]);
}
// make con_height >= 200
Cvar_Set (con_height, va (0, "%d", max (con_height->int_val, 200)));
Cvar_SetFlags (con_height, con_height->flags | CVAR_ROM);
viddef.conheight = con_height->int_val;
Con_CheckResize (); // Now that we have a window size, fix console
}
/* GAMMA FUNCTIONS */
static void
VID_BuildGammaTable (double gamma)
{
int i;
if (gamma == 1.0) { // linear, don't bother with the math
for (i = 0; i < 256; i++) {
viddef.gammatable[i] = i;
}
} else {
double g = 1.0 / gamma;
int v;
for (i = 0; i < 256; i++) { // Build/update gamma lookup table
v = (int) ((255.0 * pow ((double) i / 255.0, g)) + 0.5);
viddef.gammatable[i] = bound (0, v, 255);
}
}
}
/*
VID_UpdateGamma
This is a callback to update the palette or system gamma whenever the
vid_gamma Cvar is changed.
*/
void
VID_UpdateGamma (cvar_t *vid_gamma)
{
double gamma = bound (0.1, vid_gamma->value, 9.9);
byte *p24;
byte *p32;
const byte *col;
int i;
viddef.recalc_refdef = 1; // force a surface cache flush
if (vid_gamma_avail && vid_system_gamma->int_val) { // Have system, use it
Sys_MaskPrintf (SYS_vid, "Setting hardware gamma to %g\n", gamma);
VID_BuildGammaTable (1.0); // hardware gamma wants a linear palette
VID_SetGamma (gamma);
p24 = viddef.palette;
p32 = viddef.palette32;
col = viddef.basepal;
for (i = 0; i < 256; i++) {
*p32++ = *p24++ = *col++;
*p32++ = *p24++ = *col++;
*p32++ = *p24++ = *col++;
*p32++ = 255;
}
p32[-1] = 0; // color 255 is transparent
} else { // We have to hack the palette
Sys_MaskPrintf (SYS_vid, "Setting software gamma to %g\n", gamma);
VID_BuildGammaTable (gamma);
p24 = viddef.palette;
p32 = viddef.palette32;
col = viddef.basepal;
for (i = 0; i < 256; i++) {
*p32++ = *p24++ = viddef.gammatable[*col++];
*p32++ = *p24++ = viddef.gammatable[*col++];
*p32++ = *p24++ = viddef.gammatable[*col++];
*p32++ = 255;
}
p32[-1] = 0; // color 255 is transparent
viddef.vid_internal->set_palette (viddef.palette); // update with the new palette
}
}
/*
VID_InitGamma
Initialize the vid_gamma Cvar, and set up the palette
*/
void
VID_InitGamma (const byte *pal)
{
int i;
double gamma = 1.0;
viddef.gammatable = malloc (256);
viddef.basepal = pal;
viddef.palette = malloc (256 * 3);
viddef.palette32 = malloc (256 * 4);
if ((i = COM_CheckParm ("-gamma"))) {
gamma = atof (com_argv[i + 1]);
}
gamma = bound (0.1, gamma, 9.9);
vid_gamma = Cvar_Get ("vid_gamma", va (0, "%f", gamma), CVAR_ARCHIVE,
VID_UpdateGamma, "Gamma correction");
VID_BuildGammaTable (vid_gamma->value);
}
void
VID_InitBuffers (void)
{
int buffersize, zbuffersize, cachesize = 1;
// No console scaling in the sw renderer
viddef.conwidth = viddef.width;
viddef.conheight = viddef.height;
Con_CheckResize ();
// Calculate the sizes we want first
buffersize = viddef.rowbytes * viddef.height;
zbuffersize = viddef.width * viddef.height * sizeof (*viddef.zbuffer);
if (viddef.vid_internal->surf_cache_size)
cachesize = viddef.vid_internal->surf_cache_size (viddef.width,
viddef.height);
// Free the old z-buffer
if (viddef.zbuffer) {
free (viddef.zbuffer);
viddef.zbuffer = NULL;
}
// Free the old surface cache
if (viddef.surfcache) {
if (viddef.vid_internal->flush_caches)
viddef.vid_internal->flush_caches ();
free (viddef.surfcache);
viddef.surfcache = NULL;
}
if (viddef.vid_internal->init_buffers) {
viddef.vid_internal->init_buffers ();
} else {
// Free the old screen buffer
if (viddef.buffer) {
free (viddef.buffer);
viddef.conbuffer = viddef.buffer = NULL;
}
// Allocate the new screen buffer
viddef.conbuffer = viddef.buffer = calloc (buffersize, 1);
if (!viddef.conbuffer) {
Sys_Error ("Not enough memory for video mode");
}
}
// Allocate the new z-buffer
viddef.zbuffer = calloc (zbuffersize, 1);
if (!viddef.zbuffer) {
free (viddef.buffer);
viddef.conbuffer = viddef.buffer = NULL;
Sys_Error ("Not enough memory for video mode");
}
// Allocate the new surface cache; free the z-buffer if we fail
viddef.surfcache = calloc (cachesize, 1);
if (!viddef.surfcache) {
free (viddef.buffer);
free (viddef.zbuffer);
viddef.conbuffer = viddef.buffer = NULL;
viddef.zbuffer = NULL;
Sys_Error ("Not enough memory for video mode");
}
if (viddef.vid_internal->init_caches)
viddef.vid_internal->init_caches (viddef.surfcache, cachesize);
}
void
VID_ClearMemory (void)
{
if (viddef.vid_internal->flush_caches)
viddef.vid_internal->flush_caches ();
}