quakeforge/libs
Bill Currie 39103cc8a3 [sw] Fix some 32-bit assembly issues
I'm not sure that the mismatch between refdef_t and the assembly defines
was a problem (many fields unused), but the main problem was due to
execute permission on the pages: one chunk of asm was in the data
section, and the patched code was not marked as being executable (due to
such a thing not existing when quake was written).
2021-04-02 22:17:32 +09:00
..
audio [win] Clean up a pile of messy externs 2021-03-31 10:36:30 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [nq] Sort out some of the issues with keydest 2021-03-29 22:39:43 +09:00
entity [entity] Use _aligned_malloc etc for _WIN32 2021-04-02 21:02:14 +09:00
gamecode [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gib [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
models [vulkan] Use cleaner bsp glow texture handling 2021-04-02 08:46:22 +09:00
net [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
qw [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
ruamoko [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util [sw] Fix some 32-bit assembly issues 2021-04-02 22:17:32 +09:00
video [sw] Fix some 32-bit assembly issues 2021-04-02 22:17:32 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00