quakeforge/libs/video/renderer/vulkan/shader
Bill Currie 0ccee3032e [vulkan] Add partial support for cube maps to OIT
Partial because frame buffer creation isn't handled yet (using six
layers), but using layer a layer capable view and shaders doesn't cause
problems (other than maybe slightly slower code).
2023-02-14 13:24:47 +09:00
..
alias.frag
alias.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
alias_depth.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
alias_gbuf.frag
alias_shadow.vert
bsp_depth.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
bsp_gbuf.frag [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
bsp_gbuf.geom [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
bsp_gbuf.vert
bsp_shadow.vert
bsp_sky.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
bsp_turb.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
compose.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
entity.h
fisheye.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
fstriangle.vert
fstrianglest.vert
iqm.frag
iqm.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
lighting.frag
line.frag
line.vert [vulkan] Get line rendering working again 2023-01-19 21:29:39 +09:00
matrices.h [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
oit.h [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
oit_blend.finc [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
oit_store.finc [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
output.frag
particle.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
particle.geom [vulkan] Use matrices header in geometry shaders 2023-02-14 13:24:47 +09:00
particle.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
partphysics.comp [vulkan] Fix particle local and dispatch sizes 2022-11-28 11:09:20 +09:00
partupdate.comp [vulkan] Get particle compute pipelines running 2022-11-28 00:52:07 +09:00
passthrough.vert
pushcolor.frag
quakebsp.frag
quakebsp.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
shadow.geom
slice.vert [vulkan] Use slice pipeline for glyphs 2023-01-05 16:34:01 +09:00
sprite_depth.frag
sprite_depth.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
sprite_gbuf.frag [vulkan] Use correct input assembly for sprite depth 2022-12-23 12:47:28 +09:00
sprite_gbuf.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
twod.frag
twod.vert
twod_depth.frag
waterwarp.frag