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https://git.code.sf.net/p/quake/quakeforge
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They're now an enum, and the flag part of the name is all lowercase, but now the flag definitions and names list will never get out of sync.
820 lines
23 KiB
C
820 lines
23 KiB
C
/*
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vid_common_gl.c
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Common OpenGL video driver functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/extensions.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "sbar.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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unsigned char gl_15to8table[65536];
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QF_glActiveTexture qglActiveTexture = NULL;
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QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL;
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QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL;
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const char *gl_extensions;
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const char *gl_renderer;
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const char *gl_vendor;
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const char *gl_version;
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int gl_major;
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int gl_minor;
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int gl_release_number;
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static int gl_bgra_capable;
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int gl_use_bgra;
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int gl_va_capable;
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static int driver_vaelements;
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int vaelements;
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int gl_texture_number = 1;
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int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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int gl_filter_max = GL_LINEAR;
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float gldepthmin, gldepthmax;
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// Multitexture
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qboolean gl_mtex_capable = false;
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static int gl_mtex_tmus = 0;
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GLenum gl_mtex_enum;
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int gl_mtex_active_tmus = 0;
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qboolean gl_mtex_fullbright = false;
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// Combine
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qboolean gl_combine_capable = false;
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int lm_src_blend, lm_dest_blend;
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float gl_rgb_scale = 1.0;
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QF_glColorTableEXT qglColorTableEXT = NULL;
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qboolean gl_feature_mach64 = false;
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// GL_EXT_texture_filter_anisotropic
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qboolean gl_Anisotropy;
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static float aniso_max;
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float gl_aniso;
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// GL_ATI_pn_triangles
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static qboolean TruForm;
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static int tess_max;
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int gl_tess;
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// GL_LIGHT
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int gl_max_lights;
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cvar_t *gl_anisotropy;
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cvar_t *gl_doublebright;
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cvar_t *gl_fb_bmodels;
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cvar_t *gl_finish;
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cvar_t *gl_max_size;
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cvar_t *gl_multitexture;
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cvar_t *gl_tessellate;
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cvar_t *gl_textures_bgra;
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cvar_t *gl_vaelements_max;
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cvar_t *gl_vector_light;
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cvar_t *gl_screenshot_byte_swap;
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cvar_t *gl_affinemodels;
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cvar_t *gl_clear;
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cvar_t *gl_conspin;
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cvar_t *gl_constretch;
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cvar_t *gl_dlight_polyblend;
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cvar_t *gl_dlight_smooth;
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cvar_t *gl_driver;
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cvar_t *gl_fb_models;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_lerp_anim;
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cvar_t *gl_lightmap_align;
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cvar_t *gl_lightmap_subimage;
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cvar_t *gl_nocolors;
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cvar_t *gl_overbright;
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cvar_t *gl_particle_mip;
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cvar_t *gl_particle_size;
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cvar_t *gl_picmip;
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cvar_t *gl_playermip;
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_sky_clip;
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cvar_t *gl_sky_debug;
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cvar_t *gl_sky_multipass;
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cvar_t *gl_texsort;
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cvar_t *gl_triplebuffer;
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static cvar_t *vid_use8bit;
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void gl_multitexture_f (cvar_t *var);
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static void
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gl_max_size_f (cvar_t *var)
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{
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GLint texSize;
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if (!var)
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return;
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// Check driver's max texture size
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qfglGetIntegerv (GL_MAX_TEXTURE_SIZE, &texSize);
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if (var->int_val < 1) {
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Cvar_SetValue (var, texSize);
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} else {
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Cvar_SetValue (var, bound (1, var->int_val, texSize));
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}
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}
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static void
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gl_textures_bgra_f (cvar_t *var)
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{
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if (!var)
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return;
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if (var->int_val && gl_bgra_capable) {
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gl_use_bgra = 1;
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} else {
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gl_use_bgra = 0;
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}
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}
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static void
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gl_fb_bmodels_f (cvar_t *var)
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{
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if (!var)
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return;
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if (var->int_val && gl_mtex_tmus >= 3) {
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gl_mtex_fullbright = true;
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} else {
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gl_mtex_fullbright = false;
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}
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}
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void
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gl_multitexture_f (cvar_t *var)
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{
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if (!var)
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return;
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if (var->int_val && gl_mtex_capable) {
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gl_mtex_active_tmus = gl_mtex_tmus;
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if (gl_fb_bmodels) {
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if (gl_fb_bmodels->int_val) {
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if (gl_mtex_tmus >= 3) {
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gl_mtex_fullbright = true;
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qglActiveTexture (gl_mtex_enum + 2);
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qfglEnable (GL_TEXTURE_2D);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
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GL_DECAL);
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qfglDisable (GL_TEXTURE_2D);
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} else {
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gl_mtex_fullbright = false;
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Sys_MaskPrintf (SYS_vid,
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"Not enough TMUs for BSP fullbrights.\n");
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}
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}
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} else {
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gl_mtex_fullbright = false;
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}
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// Lightmaps
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qglActiveTexture (gl_mtex_enum + 1);
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qfglEnable (GL_TEXTURE_2D);
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if (gl_overbright) {
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if (gl_combine_capable && gl_overbright->int_val) {
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE, gl_rgb_scale);
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} else {
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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} else {
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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qfglDisable (GL_TEXTURE_2D);
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// Base Texture
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qglActiveTexture (gl_mtex_enum + 0);
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} else {
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gl_mtex_active_tmus = 0;
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gl_mtex_fullbright = false;
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}
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}
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static void
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gl_screenshot_byte_swap_f (cvar_t *var)
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{
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if (var)
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qfglPixelStorei (GL_PACK_SWAP_BYTES,
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var->int_val ? GL_TRUE : GL_FALSE);
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}
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static void
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gl_anisotropy_f (cvar_t * var)
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{
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if (gl_Anisotropy) {
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if (var)
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gl_aniso = (bound (1.0, var->value, aniso_max));
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else
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gl_aniso = 1.0;
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} else {
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gl_aniso = 1.0;
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if (var)
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Sys_MaskPrintf (SYS_vid,
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"Anisotropy (GL_EXT_texture_filter_anisotropic) "
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"is not supported by your hardware and/or "
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"drivers.\n");
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}
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}
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static void
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gl_tessellate_f (cvar_t * var)
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{
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if (TruForm) {
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if (var)
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gl_tess = (bound (0, var->int_val, tess_max));
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else
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gl_tess = 0;
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qfglPNTrianglesiATI (GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, gl_tess);
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} else {
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gl_tess = 0;
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if (var)
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Sys_MaskPrintf (SYS_vid,
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"TruForm (GL_ATI_pn_triangles) is not supported "
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"by your hardware and/or drivers.\n");
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}
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}
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static void
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gl_vaelements_max_f (cvar_t *var)
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{
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if (var->int_val)
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vaelements = min (var->int_val, driver_vaelements);
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else
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vaelements = driver_vaelements;
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}
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static void
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GL_Common_Init_Cvars (void)
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{
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vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL, "Use 8-bit "
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"shared palettes.");
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gl_textures_bgra = Cvar_Get ("gl_textures_bgra", "0", CVAR_ROM,
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gl_textures_bgra_f, "If set to 1, try to use "
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"BGR & BGRA textures instead of RGB & RGBA.");
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gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE,
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gl_fb_bmodels_f, "Toggles fullbright color "
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"support for bmodels");
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gl_finish = Cvar_Get ("gl_finish", "1", CVAR_ARCHIVE, NULL,
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"wait for rendering to finish");
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gl_max_size = Cvar_Get ("gl_max_size", "0", CVAR_NONE, gl_max_size_f,
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"Texture dimension");
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gl_multitexture = Cvar_Get ("gl_multitexture", "1", CVAR_ARCHIVE,
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gl_multitexture_f, "Use multitexture when "
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"available.");
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gl_screenshot_byte_swap =
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Cvar_Get ("gl_screenshot_byte_swap", "0", CVAR_NONE,
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gl_screenshot_byte_swap_f, "Swap the bytes for gl "
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"screenshots. Needed if you get screenshots with red and "
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"blue swapped.");
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gl_anisotropy =
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Cvar_Get ("gl_anisotropy", "1.0", CVAR_NONE, gl_anisotropy_f,
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nva ("Specifies degree of anisotropy, from 1.0 to %f. "
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"Higher anisotropy means less distortion of textures "
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"at shallow angles to the viewer.", aniso_max));
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gl_tessellate =
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Cvar_Get ("gl_tessellate", "0", CVAR_NONE, gl_tessellate_f,
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nva ("Specifies tessellation level from 0 to %i. Higher "
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"tessellation level means more triangles.", tess_max));
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gl_vaelements_max = Cvar_Get ("gl_vaelements_max", "0", CVAR_ROM,
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gl_vaelements_max_f,
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"Limit the vertex array size for buggy "
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"drivers. 0 (default) uses driver provided "
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"limit, -1 disables use of vertex arrays.");
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gl_vector_light = Cvar_Get ("gl_vector_light", "1", CVAR_NONE, NULL,
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"Enable use of GL vector lighting. 0 = flat lighting.");
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gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
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"Makes texture rendering quality better if "
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"set to 1");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make "
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"background black. Useful for removing HOM effect");
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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"speed at which the console spins");
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gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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"toggle console between slide and stretch");
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gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE,
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NULL, "Set to 1 to use a dynamic light "
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"effect faster on GL");
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gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
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"Smooth dynamic vertex lighting");
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gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
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"Toggles fullbright color support for models");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
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"Set to 0 to turn off colinear vertexes "
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"upon level load.");
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gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
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"Toggles model animation interpolation");
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gl_lightmap_align = Cvar_Get ("gl_lightmap_align", "1", CVAR_NONE, NULL,
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"Workaround for nvidia slow path. Set to 4 "
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"or 16 if you have an nvidia 3d "
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"accelerator, set to 1 otherwise.");
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gl_lightmap_subimage = Cvar_Get ("gl_lightmap_subimage", "1", CVAR_NONE,
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NULL, "Lightmap Update method. Default 2 "
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"updates a minimum 'dirty rectangle' "
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"around the area changed. 1 updates "
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"every line that changed. 0 updates the "
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"entire lightmap.");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
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"Set to 1, turns off all player colors");
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gl_overbright = Cvar_Get ("gl_overbright", "0", CVAR_NONE,
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gl_overbright_f, "Darken lightmaps so that "
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"dynamic lights can be overbright. 1 = 0.75 "
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"brightness, 2 = 0.5 brightness.");
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gl_particle_mip = Cvar_Get ("gl_particle_mip", "0", CVAR_NONE, NULL,
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"Toggles particle texture mipmapping.");
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gl_particle_size = Cvar_Get ("gl_particle_size", "5", CVAR_NONE, NULL,
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"Vertical and horizontal size of particle "
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"textures as a power of 2. Default is 5 "
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"(32 texel square).");
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gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of "
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"textures. 0 is normal, 1 is half, 2 is 1/4");
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gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
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"Detail of player skins. 0 best, 4 worst.");
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gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE,
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NULL, "None");
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gl_sky_clip = Cvar_Get ("gl_sky_clip", "2", CVAR_ARCHIVE, NULL,
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"controls amount of sky overdraw");
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gl_sky_debug = Cvar_Get ("gl_sky_debug", "0", CVAR_NONE, NULL,
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"debugging `info' for sky clipping");
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_sky_multipass = Cvar_Get ("gl_sky_multipass", "1", CVAR_ARCHIVE, NULL,
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"controls whether the skydome is single or "
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"double pass");
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gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 by default. Fixes status bar "
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"flicker on some hardware");
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}
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static void
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CheckGLVersionString (void)
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{
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gl_version = (char *) qfglGetString (GL_VERSION);
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if (sscanf (gl_version, "%d.%d", &gl_major, &gl_minor) == 2) {
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gl_release_number = 0;
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if (gl_major >= 1) {
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if (gl_minor >= 1) {
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gl_va_capable = true;
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} else {
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gl_va_capable = false;
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}
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}
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} else if (sscanf (gl_version, "%d.%d.%d", &gl_major, &gl_minor,
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&gl_release_number) == 3) {
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if (gl_major >= 1) {
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if (gl_minor >= 1) {
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gl_va_capable = true;
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} else {
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gl_va_capable = false;
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}
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}
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} else {
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Sys_Error ("Malformed OpenGL version string!");
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}
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Sys_MaskPrintf (SYS_vid, "GL_VERSION: %s\n", gl_version);
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gl_vendor = (char *) qfglGetString (GL_VENDOR);
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Sys_MaskPrintf (SYS_vid, "GL_VENDOR: %s\n", gl_vendor);
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gl_renderer = (char *) qfglGetString (GL_RENDERER);
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Sys_MaskPrintf (SYS_vid, "GL_RENDERER: %s\n", gl_renderer);
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gl_extensions = (char *) qfglGetString (GL_EXTENSIONS);
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Sys_MaskPrintf (SYS_vid, "GL_EXTENSIONS: %s\n", gl_extensions);
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if (strstr (gl_renderer, "Mesa DRI Mach64"))
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gl_feature_mach64 = true;
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}
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static void
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CheckAnisotropyExtensions (void)
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{
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if (QFGL_ExtensionPresent ("GL_EXT_texture_filter_anisotropic")) {
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gl_Anisotropy = true;
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qfglGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso_max);
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} else {
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gl_Anisotropy = false;
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aniso_max = 1.0;
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}
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}
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static void
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CheckBGRAExtensions (void)
|
|
{
|
|
if (gl_major > 1 || (gl_major == 1 && gl_minor >= 3)) {
|
|
gl_bgra_capable = true;
|
|
} else if (QFGL_ExtensionPresent ("GL_EXT_bgra")) {
|
|
gl_bgra_capable = true;
|
|
} else {
|
|
gl_bgra_capable = false;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckCombineExtensions (void)
|
|
{
|
|
if (gl_major >= 1 && gl_minor >= 3) {
|
|
gl_combine_capable = true;
|
|
Sys_MaskPrintf (SYS_vid, "COMBINE active, multitextured doublebright "
|
|
"enabled.\n");
|
|
} else if (QFGL_ExtensionPresent ("GL_ARB_texture_env_combine")) {
|
|
gl_combine_capable = true;
|
|
Sys_MaskPrintf (SYS_vid, "COMBINE_ARB active, multitextured "
|
|
"doublebright enabled.\n");
|
|
} else {
|
|
gl_combine_capable = false;
|
|
Sys_MaskPrintf (SYS_vid, "GL_ARB_texture_env_combine not found. "
|
|
"gl_doublebright will have no effect with "
|
|
"gl_multitexture on.\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
CheckMultiTextureExtensions
|
|
|
|
Check for ARB multitexture support
|
|
*/
|
|
static void
|
|
CheckMultiTextureExtensions (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_vid, "Checking for multitexture: ");
|
|
if (COM_CheckParm ("-nomtex")) {
|
|
Sys_MaskPrintf (SYS_vid, "disabled.\n");
|
|
return;
|
|
}
|
|
if (gl_major >= 1 && gl_minor >= 3) {
|
|
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS, &gl_mtex_tmus);
|
|
if (gl_mtex_tmus >= 2) {
|
|
Sys_MaskPrintf (SYS_vid, "enabled, %d TMUs.\n", gl_mtex_tmus);
|
|
qglMultiTexCoord2f =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2f");
|
|
qglMultiTexCoord2fv =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fv");
|
|
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTexture");
|
|
gl_mtex_enum = GL_TEXTURE0;
|
|
if (qglMultiTexCoord2f && gl_mtex_enum)
|
|
gl_mtex_capable = true;
|
|
else
|
|
Sys_MaskPrintf (SYS_vid, "Multitexture disabled, could not "
|
|
"find required functions\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"Multitexture disabled, not enough TMUs.\n");
|
|
}
|
|
} else if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
|
|
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &gl_mtex_tmus);
|
|
if (gl_mtex_tmus >= 2) {
|
|
Sys_MaskPrintf (SYS_vid, "enabled, %d TMUs.\n", gl_mtex_tmus);
|
|
qglMultiTexCoord2f =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
|
|
qglMultiTexCoord2fv =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fvARB");
|
|
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
|
|
gl_mtex_enum = GL_TEXTURE0_ARB;
|
|
if (qglMultiTexCoord2f && gl_mtex_enum)
|
|
gl_mtex_capable = true;
|
|
else
|
|
Sys_MaskPrintf (SYS_vid, "Multitexture disabled, could not "
|
|
"find required functions\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"Multitexture disabled, not enough TMUs.\n");
|
|
}
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid, "not found.\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckTruFormExtensions (void)
|
|
{
|
|
if (QFGL_ExtensionPresent ("GL_ATI_pn_triangles")) {
|
|
TruForm = true;
|
|
qfglGetIntegerv (GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI,
|
|
&tess_max);
|
|
qfglPNTrianglesiATI (GL_PN_TRIANGLES_NORMAL_MODE_ATI,
|
|
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI);
|
|
qfglPNTrianglesiATI (GL_PN_TRIANGLES_POINT_MODE_ATI,
|
|
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI);
|
|
} else {
|
|
TruForm = false;
|
|
gl_tess = 0;
|
|
tess_max = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckVertexArraySize (void)
|
|
{
|
|
qfglGetIntegerv (GL_MAX_ELEMENTS_VERTICES, &driver_vaelements);
|
|
if (driver_vaelements > 65536)
|
|
driver_vaelements = 65536;
|
|
vaelements = driver_vaelements;
|
|
// qfglGetIntegerv (MAX_ELEMENTS_INDICES, *vaindices);
|
|
}
|
|
|
|
static void
|
|
CheckLights (void)
|
|
{
|
|
int i;
|
|
float dark[4] = {0.0, 0.0, 0.0, 1.0},
|
|
ambient[4] = {0.2, 0.2, 0.2, 1.0},
|
|
diffuse[4] = {0.7, 0.7, 0.7, 1.0},
|
|
specular[4] = {0.1, 0.1, 0.1, 1.0};
|
|
|
|
qfglGetIntegerv (GL_MAX_LIGHTS, &gl_max_lights);
|
|
Sys_MaskPrintf (SYS_vid, "Max GL Lights %d.\n", gl_max_lights);
|
|
|
|
qfglEnable (GL_LIGHTING);
|
|
qfglLightModelfv (GL_LIGHT_MODEL_AMBIENT, dark);
|
|
qfglLightModelf (GL_LIGHT_MODEL_TWO_SIDE, 0.0);
|
|
|
|
for (i = 0; i < gl_max_lights; i++) {
|
|
qfglEnable (GL_LIGHT0 + i);
|
|
qfglLightf (GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 0.5);
|
|
qfglDisable (GL_LIGHT0 + i);
|
|
}
|
|
|
|
// Set up material defaults
|
|
qfglMaterialfv (GL_FRONT, GL_AMBIENT, ambient);
|
|
qfglMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse);
|
|
qfglMaterialfv (GL_FRONT, GL_SPECULAR, specular);
|
|
qfglMaterialf (GL_FRONT, GL_SHININESS, 1.0);
|
|
|
|
qfglDisable (GL_LIGHTING);
|
|
}
|
|
|
|
static void
|
|
Tdfx_Init8bitPalette (void)
|
|
{
|
|
// Check for 8bit Extensions and initialize them.
|
|
int i;
|
|
|
|
if (vr_data.vid->is8bit)
|
|
return;
|
|
|
|
if (QFGL_ExtensionPresent ("3DFX_set_global_palette")) {
|
|
char *oldpal;
|
|
GLubyte table[256][4];
|
|
QF_gl3DfxSetPaletteEXT qgl3DfxSetPaletteEXT = NULL;
|
|
|
|
if (!(qgl3DfxSetPaletteEXT =
|
|
QFGL_ExtensionAddress ("gl3DfxSetPaletteEXT"))) {
|
|
Sys_MaskPrintf (SYS_vid, "3DFX_set_global_palette not found.\n");
|
|
return;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_vid, "3DFX_set_global_palette.\n");
|
|
|
|
oldpal = (char *) d_8to24table; // d_8to24table3dfx;
|
|
for (i = 0; i < 256; i++) {
|
|
table[i][2] = *oldpal++;
|
|
table[i][1] = *oldpal++;
|
|
table[i][0] = *oldpal++;
|
|
table[i][3] = 255;
|
|
oldpal++;
|
|
}
|
|
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
|
qgl3DfxSetPaletteEXT ((GLuint *) table);
|
|
vr_data.vid->is8bit = true;
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid, "\n 3DFX_set_global_palette not found.");
|
|
}
|
|
}
|
|
|
|
/*
|
|
The GL_EXT_shared_texture_palette seems like an idea which is
|
|
/almost/ a good idea, but seems to be severely broken with many
|
|
drivers, as such it is disabled.
|
|
|
|
It should be noted, that a palette object extension as suggested by
|
|
the GL_EXT_shared_texture_palette spec might be a very good idea in
|
|
general.
|
|
*/
|
|
static void
|
|
Shared_Init8bitPalette (void)
|
|
{
|
|
int i;
|
|
GLubyte thePalette[256 * 3];
|
|
GLubyte *oldPalette, *newPalette;
|
|
|
|
if (vr_data.vid->is8bit)
|
|
return;
|
|
|
|
if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
|
|
if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
|
|
Sys_MaskPrintf (SYS_vid, "glColorTableEXT not found.\n");
|
|
return;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_vid, "GL_EXT_shared_texture_palette\n");
|
|
|
|
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
|
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
|
|
newPalette = thePalette;
|
|
for (i = 0; i < 256; i++) {
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
oldPalette++;
|
|
}
|
|
qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
|
|
GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
|
|
vr_data.vid->is8bit = true;
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"\n GL_EXT_shared_texture_palette not found.");
|
|
}
|
|
}
|
|
|
|
static void
|
|
VID_Init8bitPalette (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_vid, "Checking for 8-bit extension: ");
|
|
if (vid_use8bit->int_val) {
|
|
Tdfx_Init8bitPalette ();
|
|
Shared_Init8bitPalette ();
|
|
if (!vr_data.vid->is8bit)
|
|
Sys_MaskPrintf (SYS_vid, "\n 8-bit extension not found.\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid, "disabled.\n");
|
|
}
|
|
}
|
|
|
|
void
|
|
GL_SetPalette (const byte *palette)
|
|
{
|
|
const byte *pal;
|
|
char s[255];
|
|
float dist, bestdist;
|
|
int r1, g1, b1, k;
|
|
unsigned int r, g, b, v;
|
|
unsigned short i;
|
|
unsigned int *table;
|
|
static qboolean palflag = false;
|
|
QFile *f;
|
|
static int inited_8 = 0;
|
|
|
|
if (!inited_8) {
|
|
inited_8 = 1;
|
|
// Check for 8-bit extension and initialize if present
|
|
VID_Init8bitPalette ();
|
|
}
|
|
// 8 8 8 encoding
|
|
Sys_MaskPrintf (SYS_vid, "Converting 8to24\n");
|
|
|
|
pal = palette;
|
|
table = d_8to24table;
|
|
for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
|
|
r = pal[0];
|
|
g = pal[1];
|
|
b = pal[2];
|
|
pal += 3;
|
|
|
|
#ifdef WORDS_BIGENDIAN
|
|
v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
|
|
#else
|
|
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
|
|
#endif
|
|
*table++ = v;
|
|
}
|
|
d_8to24table[255] = 0; // 255 is transparent
|
|
|
|
// JACK: 3D distance calcs - k is last closest, l is the distance.
|
|
if (palflag)
|
|
return;
|
|
palflag = true;
|
|
|
|
f = QFS_FOpenFile ("glquake/15to8.pal");
|
|
if (f) {
|
|
Qread (f, gl_15to8table, 1 << 15);
|
|
Qclose (f);
|
|
} else {
|
|
for (i = 0; i < (1 << 15); i++) {
|
|
/* Maps
|
|
000000000000000
|
|
000000000011111 = Red = 0x001F
|
|
000001111100000 = Blue = 0x03E0
|
|
111110000000000 = Grn = 0x7C00
|
|
*/
|
|
r = ((i & 0x1F) << 3) + 4;
|
|
g = ((i & 0x03E0) >> 2) + 4;
|
|
b = ((i & 0x7C00) >> 7) + 4;
|
|
|
|
pal = (unsigned char *) d_8to24table;
|
|
|
|
for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
|
|
r1 = (int) r - (int) pal[0];
|
|
g1 = (int) g - (int) pal[1];
|
|
b1 = (int) b - (int) pal[2];
|
|
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
|
|
if (dist < bestdist) {
|
|
k = v;
|
|
bestdist = dist;
|
|
}
|
|
}
|
|
gl_15to8table[i] = k;
|
|
}
|
|
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", qfs_gamedir->dir.def);
|
|
if ((f = QFS_WOpen (s, 0)) != NULL) {
|
|
Qwrite (f, gl_15to8table, 1 << 15);
|
|
Qclose (f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
GL_Init_Common (void)
|
|
{
|
|
GLF_FindFunctions ();
|
|
CheckGLVersionString ();
|
|
|
|
CheckAnisotropyExtensions ();
|
|
CheckMultiTextureExtensions ();
|
|
CheckCombineExtensions ();
|
|
CheckBGRAExtensions ();
|
|
CheckTruFormExtensions ();
|
|
CheckVertexArraySize ();
|
|
CheckLights ();
|
|
|
|
GL_Common_Init_Cvars ();
|
|
|
|
qfglClearColor (0, 0, 0, 0);
|
|
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
qfglFrontFace (GL_CW);
|
|
qfglCullFace (GL_BACK);
|
|
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qfglShadeModel (GL_FLAT);
|
|
|
|
qfglEnable (GL_BLEND);
|
|
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|