quakeforge/libs/video/renderer
Bill Currie 37d35811e3 [vid,render] Clean up fov and aspect
vid.aspect is removed (for now) as it was not really the right idea (I
really didn't know what I was doing at the time). Nicely, this *almost*
fixes the fov bug on fresh installs: the view is now properly
upside-down rather than just flipped vertically (ie, it's now rotated
180 degrees).
2021-04-01 19:17:19 +09:00
..
gl [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
glsl [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
sw [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
sw32 [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
vulkan [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_cvar.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
r_ent.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_light.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_glsl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw32.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_vulkan.c [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00