quakeforge/libs/models/brush
Bill Currie 7ba7130f42 Load the sky texture as two separate textures.
The sky texture is normally 256x128, with each 128 wide side being the two
layers of the sky.
2012-01-11 21:09:57 +09:00
..
gl_model_brush.c Let the render specific texture loader decide on sky texture loading. 2012-01-11 21:08:04 +09:00
glsl_model_brush.c Load the sky texture as two separate textures. 2012-01-11 21:09:57 +09:00
Makefile.am Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
model_brush.c Let the render specific texture loader decide on sky texture loading. 2012-01-11 21:08:04 +09:00
sw_model_brush.c Don't use the miptex_t after converting to texture_t. 2012-01-07 17:08:07 +09:00