quakeforge/libs/video/targets/vid_win_sw.c
Bill Currie 3eb28000de [vid] Clean up windows video code a bit
It turns out the dd and dib "driver" code is very specific to the
software renderer. This does not fix the segfault on changing video
mode, but I do know where the problem lies: the window is being
destroyed and recreated without recreating the buffers. I suspect a
clean solution to this will allow for window resizing in X as well.
2021-03-31 15:10:35 +09:00

490 lines
12 KiB
C

/*
vid_win.c
Win32 SW vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "winquake.h"
#include <ddraw.h>
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "context_win.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
typedef union {
byte bgra[4];
uint32_t value;
} win_palette_t;
static win_palette_t st2d_8to32table[256];
static byte current_palette[768];
static int palette_changed;
static LPDIRECTDRAW dd_Object;
static HINSTANCE hInstDDraw;
static LPDIRECTDRAWSURFACE dd_frontbuffer;
static LPDIRECTDRAWSURFACE dd_backbuffer;
static RECT src_rect;
static RECT dst_rect;
static HDC win_gdi;
static HDC dib_section;
static HBITMAP dib_bitmap;
static HGDIOBJ previous_dib;
static int using_ddraw;
static LPDIRECTDRAWCLIPPER dd_Clipper;
typedef HRESULT (WINAPI *ddCreateProc_t) (GUID FAR *,
LPDIRECTDRAW FAR *,
IUnknown FAR *);
static ddCreateProc_t ddCreate;
static int dd_window_width = 640;
static int dd_window_height = 480;
static void
DD_UpdateRects (int width, int height)
{
POINT p = { .x = 0, .y = 0 };
// first we need to figure out where on the primary surface our window
// lives
ClientToScreen (win_mainwindow, &p);
GetClientRect (win_mainwindow, &dst_rect);
OffsetRect (&dst_rect, p.x, p.y);
SetRect (&src_rect, 0, 0, width, height);
}
static void
VID_CreateDDrawDriver (int width, int height)
{
DDSURFACEDESC ddsd;
using_ddraw = false;
dd_window_width = width;
dd_window_height = height;
viddef.buffer = malloc (width * height);
viddef.rowbytes = width;
if (!(hInstDDraw = LoadLibrary ("ddraw.dll"))) {
return;
}
if (!(ddCreate = (ddCreateProc_t) GetProcAddress (hInstDDraw,
"DirectDrawCreate"))) {
return;
}
if (FAILED (ddCreate (0, &dd_Object, 0))) {
return;
}
if (FAILED (dd_Object->lpVtbl->SetCooperativeLevel (dd_Object,
win_mainwindow,
DDSCL_NORMAL))) {
return;
}
// the primary surface in windowed mode is the full screen
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
// ...and create it
if (FAILED (dd_Object->lpVtbl->CreateSurface (dd_Object, &ddsd,
&dd_frontbuffer, 0))) {
return;
}
// not using a clipper will slow things down and switch aero off
if (FAILED (IDirectDraw_CreateClipper (dd_Object, 0, &dd_Clipper, 0))) {
return;
}
if (FAILED (IDirectDrawClipper_SetHWnd (dd_Clipper, 0, win_mainwindow))) {
return;
}
if (FAILED (IDirectDrawSurface_SetClipper (dd_frontbuffer,
dd_Clipper))) {
return;
}
// the secondary surface is an offscreen surface that is the currect
// dimensions
// this will be blitted to the correct location on the primary surface
// (which is the full screen) during our draw op
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
ddsd.dwWidth = width;
ddsd.dwHeight = height;
if (FAILED (IDirectDraw_CreateSurface (dd_Object, &ddsd,
&dd_backbuffer, 0))) {
return;
}
// direct draw is working now
using_ddraw = true;
// create initial rects
DD_UpdateRects (dd_window_width, dd_window_height);
}
static void
VID_CreateGDIDriver (int width, int height, const byte *palette, void **buffer,
int *rowbytes)
{
// common bitmap definition
typedef struct dibinfo {
BITMAPINFOHEADER header;
RGBQUAD acolors[256];
} dibinfo_t;
dibinfo_t dibheader;
BITMAPINFO *pbmiDIB = (BITMAPINFO *) & dibheader;
int i;
byte *dib_base = 0;
win_gdi = GetDC (win_mainwindow);
memset (&dibheader, 0, sizeof (dibheader));
// fill in the bitmap info
pbmiDIB->bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
pbmiDIB->bmiHeader.biWidth = width;
pbmiDIB->bmiHeader.biHeight = height;
pbmiDIB->bmiHeader.biPlanes = 1;
pbmiDIB->bmiHeader.biCompression = BI_RGB;
pbmiDIB->bmiHeader.biSizeImage = 0;
pbmiDIB->bmiHeader.biXPelsPerMeter = 0;
pbmiDIB->bmiHeader.biYPelsPerMeter = 0;
pbmiDIB->bmiHeader.biClrUsed = 256;
pbmiDIB->bmiHeader.biClrImportant = 256;
pbmiDIB->bmiHeader.biBitCount = 8;
// fill in the palette
for (i = 0; i < 256; i++) {
// d_8to24table isn't filled in yet so this is just for testing
dibheader.acolors[i].rgbRed = palette[i * 3];
dibheader.acolors[i].rgbGreen = palette[i * 3 + 1];
dibheader.acolors[i].rgbBlue = palette[i * 3 + 2];
}
// create the DIB section
dib_bitmap = CreateDIBSection (win_gdi,
pbmiDIB,
DIB_RGB_COLORS,
(void **) &dib_base, 0, 0);
// set video buffers
if (pbmiDIB->bmiHeader.biHeight > 0) {
// bottom up
buffer[0] = dib_base + (height - 1) * width;
rowbytes[0] = -width;
} else {
// top down
buffer[0] = dib_base;
rowbytes[0] = width;
}
// clear the buffer
memset (dib_base, 0xff, width * height);
if ((dib_section = CreateCompatibleDC (win_gdi)) == 0)
Sys_Error ("DIB_Init() - CreateCompatibleDC failed\n");
if ((previous_dib = SelectObject (dib_section, dib_bitmap)) == 0)
Sys_Error ("DIB_Init() - SelectObject failed\n");
// create a palette
VID_InitGamma (palette);
viddef.vid_internal->set_palette (palette);
}
void
Win_UnloadAllDrivers (void)
{
// shut down ddraw
if (viddef.buffer) {
free (viddef.buffer);
*(int *)0xdb = 0;
viddef.buffer = 0;
}
if (dd_Clipper) {
IDirectDrawClipper_Release (dd_Clipper);
dd_Clipper = 0;
}
if (dd_frontbuffer) {
IDirectDrawSurface_Release (dd_frontbuffer);
dd_frontbuffer = 0;
}
if (dd_backbuffer) {
IDirectDrawSurface_Release (dd_backbuffer);
dd_backbuffer = 0;
}
if (dd_Object) {
IDirectDraw_Release (dd_Object);
dd_Object = 0;
}
if (hInstDDraw) {
FreeLibrary (hInstDDraw);
hInstDDraw = 0;
}
ddCreate = 0;
// shut down gdi
if (dib_section) {
SelectObject (dib_section, previous_dib);
DeleteDC (dib_section);
dib_section = 0;
}
if (dib_bitmap) {
DeleteObject (dib_bitmap);
dib_bitmap = 0;
}
if (win_gdi) {
// if win_gdi exists then win_mainwindow must also be valid
ReleaseDC (win_mainwindow, win_gdi);
win_gdi = 0;
}
// not using ddraw now
using_ddraw = false;
}
static void
Win_CreateDriver (void)
{
if (vid_ddraw->int_val) {
VID_CreateDDrawDriver (viddef.width, viddef.height);
}
if (!using_ddraw) {
// directdraw failed or was not requested
//
// if directdraw failed, it may be partially initialized, so make sure
// the slate is clean
Win_UnloadAllDrivers ();
VID_CreateGDIDriver (viddef.width, viddef.height, viddef.palette,
&viddef.buffer, &viddef.rowbytes);
}
}
static void
win_init_bufers (void)
{
Win_UnloadAllDrivers ();
Win_CreateDriver ();
// set the rest of the buffers we need (why not just use one single buffer
// instead of all this crap? oh well, it's Quake...)
viddef.direct = viddef.buffer;
viddef.conbuffer = viddef.buffer;
// more crap for the console
viddef.conrowbytes = viddef.rowbytes;
}
static void
win_set_palette (const byte *palette)
{
palette_changed = 1;
if (palette != current_palette) {
memcpy (current_palette, palette, sizeof (current_palette));
}
for (int i = 0; i < 256; i++) {
const byte *pal = palette + 3 * i;
st2d_8to32table[i].bgra[0] = viddef.gammatable[pal[2]];
st2d_8to32table[i].bgra[1] = viddef.gammatable[pal[1]];
st2d_8to32table[i].bgra[2] = viddef.gammatable[pal[0]];
st2d_8to32table[i].bgra[3] = 255;
}
if (!win_minimized && !using_ddraw && dib_section) {
RGBQUAD colors[256];
memcpy (colors, st2d_8to32table, sizeof (colors));
for (int i = 0; i < 256; i++) {
colors[i].rgbReserved = 0;
}
colors[0].rgbRed = 0;
colors[0].rgbGreen = 0;
colors[0].rgbBlue = 0;
colors[255].rgbRed = 0xff;
colors[255].rgbGreen = 0xff;
colors[255].rgbBlue = 0xff;
if (SetDIBColorTable (dib_section, 0, 256, colors) == 0) {
Sys_Printf ("win_set_palette() - SetDIBColorTable failed\n");
}
}
}
static void
dd_blit_rect (vrect_t *rect)
{
RECT TheRect;
RECT sRect, dRect;
DDSURFACEDESC ddsd;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (DDSURFACEDESC);
// lock the correct subrect
TheRect.left = rect->x;
TheRect.right = rect->x + rect->width;
TheRect.top = rect->y;
TheRect.bottom = rect->y + rect->height;
if (IDirectDrawSurface_Lock (dd_backbuffer, &TheRect, &ddsd,
DDLOCK_WRITEONLY | DDLOCK_SURFACEMEMORYPTR,
0) == DDERR_WASSTILLDRAWING) {
return;
}
// convert pitch to 32-bit addressable
ddsd.lPitch >>= 2;
byte *src = viddef.buffer + rect->y * viddef.rowbytes + rect->x;
unsigned *dst = ddsd.lpSurface;
for (int y = rect->height; y-- > 0; ) {
for (int x = rect->width; x-- > 0; ) {
*dst++ = st2d_8to32table[*src++].value;
}
src += viddef.rowbytes - rect->width;
dst += ddsd.lPitch - rect->width;
}
IDirectDrawSurface_Unlock (dd_backbuffer, 0);
// correctly offset source
sRect.left = src_rect.left + rect->x;
sRect.right = src_rect.left + rect->x + rect->width;
sRect.top = src_rect.top + rect->y;
sRect.bottom = src_rect.top + rect->y + rect->height;
// correctly offset dest
dRect.left = dst_rect.left + rect->x;
dRect.right = dst_rect.left + rect->x + rect->width;
dRect.top = dst_rect.top + rect->y;
dRect.bottom = dst_rect.top + rect->y + rect->height;
// copy to front buffer
IDirectDrawSurface_Blt (dd_frontbuffer, &dRect, dd_backbuffer,
&sRect, 0, 0);
}
static void
win_sw_update (vrect_t *rects)
{
vrect_t full_rect;
if (!win_palettized && palette_changed) {
palette_changed = false;
full_rect.x = 0;
full_rect.y = 0;
full_rect.width = viddef.width;
full_rect.height = viddef.height;
full_rect.next = 0;
rects = &full_rect;
}
if (using_ddraw) {
while (rects) {
dd_blit_rect (rects);
rects = rects->next;
}
} else if (dib_section) {
while (rects) {
BitBlt (win_gdi, rects->x, rects->y,
rects->x + rects->width, rects->y + rects->height,
dib_section, rects->x, rects->y, SRCCOPY);
rects = rects->next;
}
}
}
static void
win_choose_visual (sw_ctx_t *ctx)
{
}
static void
win_set_background (void)
{
// because we have set the background brush for the window to 0 (to
// avoid flickering when re-sizing the window on the desktop), we clear
// the window to black when created, otherwise it will be empty while
// Quake starts up. This also prevents a screen flash to white when
// switching drivers. it still flashes, but at least it's black now
HDC hdc = GetDC (win_mainwindow);
PatBlt (hdc, 0, 0, win_rect.right, win_rect.bottom, BLACKNESS);
ReleaseDC (win_mainwindow, hdc);
}
static void
win_create_context (sw_ctx_t *ctx)
{
// shutdown any old driver that was active
Win_UnloadAllDrivers ();
win_sw_context = ctx;
win_set_background ();
// create the new driver
using_ddraw = false;
viddef.vid_internal->init_buffers = win_init_bufers;
}
sw_ctx_t *
Win_SW_Context (void)
{
sw_ctx_t *ctx = calloc (1, sizeof (sw_ctx_t));
ctx->set_palette = win_set_palette;
ctx->choose_visual = win_choose_visual;
ctx->create_context = win_create_context;
ctx->update = win_sw_update;
return ctx;
}
void
Win_SW_Init_Cvars (void)
{
}