/* vid_win.c Win32 SW vid component Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "winquake.h" #include #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/sys.h" #include "QF/vid.h" #include "context_win.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_sw.h" typedef union { byte bgra[4]; uint32_t value; } win_palette_t; static win_palette_t st2d_8to32table[256]; static byte current_palette[768]; static int palette_changed; static LPDIRECTDRAW dd_Object; static HINSTANCE hInstDDraw; static LPDIRECTDRAWSURFACE dd_frontbuffer; static LPDIRECTDRAWSURFACE dd_backbuffer; static RECT src_rect; static RECT dst_rect; static HDC win_gdi; static HDC dib_section; static HBITMAP dib_bitmap; static HGDIOBJ previous_dib; static int using_ddraw; static LPDIRECTDRAWCLIPPER dd_Clipper; typedef HRESULT (WINAPI *ddCreateProc_t) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *); static ddCreateProc_t ddCreate; static int dd_window_width = 640; static int dd_window_height = 480; static void DD_UpdateRects (int width, int height) { POINT p = { .x = 0, .y = 0 }; // first we need to figure out where on the primary surface our window // lives ClientToScreen (win_mainwindow, &p); GetClientRect (win_mainwindow, &dst_rect); OffsetRect (&dst_rect, p.x, p.y); SetRect (&src_rect, 0, 0, width, height); } static void VID_CreateDDrawDriver (int width, int height) { DDSURFACEDESC ddsd; using_ddraw = false; dd_window_width = width; dd_window_height = height; viddef.buffer = malloc (width * height); viddef.rowbytes = width; if (!(hInstDDraw = LoadLibrary ("ddraw.dll"))) { return; } if (!(ddCreate = (ddCreateProc_t) GetProcAddress (hInstDDraw, "DirectDrawCreate"))) { return; } if (FAILED (ddCreate (0, &dd_Object, 0))) { return; } if (FAILED (dd_Object->lpVtbl->SetCooperativeLevel (dd_Object, win_mainwindow, DDSCL_NORMAL))) { return; } // the primary surface in windowed mode is the full screen memset (&ddsd, 0, sizeof (ddsd)); ddsd.dwSize = sizeof (ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY; // ...and create it if (FAILED (dd_Object->lpVtbl->CreateSurface (dd_Object, &ddsd, &dd_frontbuffer, 0))) { return; } // not using a clipper will slow things down and switch aero off if (FAILED (IDirectDraw_CreateClipper (dd_Object, 0, &dd_Clipper, 0))) { return; } if (FAILED (IDirectDrawClipper_SetHWnd (dd_Clipper, 0, win_mainwindow))) { return; } if (FAILED (IDirectDrawSurface_SetClipper (dd_frontbuffer, dd_Clipper))) { return; } // the secondary surface is an offscreen surface that is the currect // dimensions // this will be blitted to the correct location on the primary surface // (which is the full screen) during our draw op memset (&ddsd, 0, sizeof (ddsd)); ddsd.dwSize = sizeof (ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY; ddsd.dwWidth = width; ddsd.dwHeight = height; if (FAILED (IDirectDraw_CreateSurface (dd_Object, &ddsd, &dd_backbuffer, 0))) { return; } // direct draw is working now using_ddraw = true; // create initial rects DD_UpdateRects (dd_window_width, dd_window_height); } static void VID_CreateGDIDriver (int width, int height, const byte *palette, void **buffer, int *rowbytes) { // common bitmap definition typedef struct dibinfo { BITMAPINFOHEADER header; RGBQUAD acolors[256]; } dibinfo_t; dibinfo_t dibheader; BITMAPINFO *pbmiDIB = (BITMAPINFO *) & dibheader; int i; byte *dib_base = 0; win_gdi = GetDC (win_mainwindow); memset (&dibheader, 0, sizeof (dibheader)); // fill in the bitmap info pbmiDIB->bmiHeader.biSize = sizeof (BITMAPINFOHEADER); pbmiDIB->bmiHeader.biWidth = width; pbmiDIB->bmiHeader.biHeight = height; pbmiDIB->bmiHeader.biPlanes = 1; pbmiDIB->bmiHeader.biCompression = BI_RGB; pbmiDIB->bmiHeader.biSizeImage = 0; pbmiDIB->bmiHeader.biXPelsPerMeter = 0; pbmiDIB->bmiHeader.biYPelsPerMeter = 0; pbmiDIB->bmiHeader.biClrUsed = 256; pbmiDIB->bmiHeader.biClrImportant = 256; pbmiDIB->bmiHeader.biBitCount = 8; // fill in the palette for (i = 0; i < 256; i++) { // d_8to24table isn't filled in yet so this is just for testing dibheader.acolors[i].rgbRed = palette[i * 3]; dibheader.acolors[i].rgbGreen = palette[i * 3 + 1]; dibheader.acolors[i].rgbBlue = palette[i * 3 + 2]; } // create the DIB section dib_bitmap = CreateDIBSection (win_gdi, pbmiDIB, DIB_RGB_COLORS, (void **) &dib_base, 0, 0); // set video buffers if (pbmiDIB->bmiHeader.biHeight > 0) { // bottom up buffer[0] = dib_base + (height - 1) * width; rowbytes[0] = -width; } else { // top down buffer[0] = dib_base; rowbytes[0] = width; } // clear the buffer memset (dib_base, 0xff, width * height); if ((dib_section = CreateCompatibleDC (win_gdi)) == 0) Sys_Error ("DIB_Init() - CreateCompatibleDC failed\n"); if ((previous_dib = SelectObject (dib_section, dib_bitmap)) == 0) Sys_Error ("DIB_Init() - SelectObject failed\n"); // create a palette VID_InitGamma (palette); viddef.vid_internal->set_palette (palette); } void Win_UnloadAllDrivers (void) { // shut down ddraw if (viddef.buffer) { free (viddef.buffer); *(int *)0xdb = 0; viddef.buffer = 0; } if (dd_Clipper) { IDirectDrawClipper_Release (dd_Clipper); dd_Clipper = 0; } if (dd_frontbuffer) { IDirectDrawSurface_Release (dd_frontbuffer); dd_frontbuffer = 0; } if (dd_backbuffer) { IDirectDrawSurface_Release (dd_backbuffer); dd_backbuffer = 0; } if (dd_Object) { IDirectDraw_Release (dd_Object); dd_Object = 0; } if (hInstDDraw) { FreeLibrary (hInstDDraw); hInstDDraw = 0; } ddCreate = 0; // shut down gdi if (dib_section) { SelectObject (dib_section, previous_dib); DeleteDC (dib_section); dib_section = 0; } if (dib_bitmap) { DeleteObject (dib_bitmap); dib_bitmap = 0; } if (win_gdi) { // if win_gdi exists then win_mainwindow must also be valid ReleaseDC (win_mainwindow, win_gdi); win_gdi = 0; } // not using ddraw now using_ddraw = false; } static void Win_CreateDriver (void) { if (vid_ddraw->int_val) { VID_CreateDDrawDriver (viddef.width, viddef.height); } if (!using_ddraw) { // directdraw failed or was not requested // // if directdraw failed, it may be partially initialized, so make sure // the slate is clean Win_UnloadAllDrivers (); VID_CreateGDIDriver (viddef.width, viddef.height, viddef.palette, &viddef.buffer, &viddef.rowbytes); } } static void win_init_bufers (void) { Win_UnloadAllDrivers (); Win_CreateDriver (); // set the rest of the buffers we need (why not just use one single buffer // instead of all this crap? oh well, it's Quake...) viddef.direct = viddef.buffer; viddef.conbuffer = viddef.buffer; // more crap for the console viddef.conrowbytes = viddef.rowbytes; } static void win_set_palette (const byte *palette) { palette_changed = 1; if (palette != current_palette) { memcpy (current_palette, palette, sizeof (current_palette)); } for (int i = 0; i < 256; i++) { const byte *pal = palette + 3 * i; st2d_8to32table[i].bgra[0] = viddef.gammatable[pal[2]]; st2d_8to32table[i].bgra[1] = viddef.gammatable[pal[1]]; st2d_8to32table[i].bgra[2] = viddef.gammatable[pal[0]]; st2d_8to32table[i].bgra[3] = 255; } if (!win_minimized && !using_ddraw && dib_section) { RGBQUAD colors[256]; memcpy (colors, st2d_8to32table, sizeof (colors)); for (int i = 0; i < 256; i++) { colors[i].rgbReserved = 0; } colors[0].rgbRed = 0; colors[0].rgbGreen = 0; colors[0].rgbBlue = 0; colors[255].rgbRed = 0xff; colors[255].rgbGreen = 0xff; colors[255].rgbBlue = 0xff; if (SetDIBColorTable (dib_section, 0, 256, colors) == 0) { Sys_Printf ("win_set_palette() - SetDIBColorTable failed\n"); } } } static void dd_blit_rect (vrect_t *rect) { RECT TheRect; RECT sRect, dRect; DDSURFACEDESC ddsd; memset (&ddsd, 0, sizeof (ddsd)); ddsd.dwSize = sizeof (DDSURFACEDESC); // lock the correct subrect TheRect.left = rect->x; TheRect.right = rect->x + rect->width; TheRect.top = rect->y; TheRect.bottom = rect->y + rect->height; if (IDirectDrawSurface_Lock (dd_backbuffer, &TheRect, &ddsd, DDLOCK_WRITEONLY | DDLOCK_SURFACEMEMORYPTR, 0) == DDERR_WASSTILLDRAWING) { return; } // convert pitch to 32-bit addressable ddsd.lPitch >>= 2; byte *src = viddef.buffer + rect->y * viddef.rowbytes + rect->x; unsigned *dst = ddsd.lpSurface; for (int y = rect->height; y-- > 0; ) { for (int x = rect->width; x-- > 0; ) { *dst++ = st2d_8to32table[*src++].value; } src += viddef.rowbytes - rect->width; dst += ddsd.lPitch - rect->width; } IDirectDrawSurface_Unlock (dd_backbuffer, 0); // correctly offset source sRect.left = src_rect.left + rect->x; sRect.right = src_rect.left + rect->x + rect->width; sRect.top = src_rect.top + rect->y; sRect.bottom = src_rect.top + rect->y + rect->height; // correctly offset dest dRect.left = dst_rect.left + rect->x; dRect.right = dst_rect.left + rect->x + rect->width; dRect.top = dst_rect.top + rect->y; dRect.bottom = dst_rect.top + rect->y + rect->height; // copy to front buffer IDirectDrawSurface_Blt (dd_frontbuffer, &dRect, dd_backbuffer, &sRect, 0, 0); } static void win_sw_update (vrect_t *rects) { vrect_t full_rect; if (!win_palettized && palette_changed) { palette_changed = false; full_rect.x = 0; full_rect.y = 0; full_rect.width = viddef.width; full_rect.height = viddef.height; full_rect.next = 0; rects = &full_rect; } if (using_ddraw) { while (rects) { dd_blit_rect (rects); rects = rects->next; } } else if (dib_section) { while (rects) { BitBlt (win_gdi, rects->x, rects->y, rects->x + rects->width, rects->y + rects->height, dib_section, rects->x, rects->y, SRCCOPY); rects = rects->next; } } } static void win_choose_visual (sw_ctx_t *ctx) { } static void win_set_background (void) { // because we have set the background brush for the window to 0 (to // avoid flickering when re-sizing the window on the desktop), we clear // the window to black when created, otherwise it will be empty while // Quake starts up. This also prevents a screen flash to white when // switching drivers. it still flashes, but at least it's black now HDC hdc = GetDC (win_mainwindow); PatBlt (hdc, 0, 0, win_rect.right, win_rect.bottom, BLACKNESS); ReleaseDC (win_mainwindow, hdc); } static void win_create_context (sw_ctx_t *ctx) { // shutdown any old driver that was active Win_UnloadAllDrivers (); win_sw_context = ctx; win_set_background (); // create the new driver using_ddraw = false; viddef.vid_internal->init_buffers = win_init_bufers; } sw_ctx_t * Win_SW_Context (void) { sw_ctx_t *ctx = calloc (1, sizeof (sw_ctx_t)); ctx->set_palette = win_set_palette; ctx->choose_visual = win_choose_visual; ctx->create_context = win_create_context; ctx->update = win_sw_update; return ctx; } void Win_SW_Init_Cvars (void) { }