quakeforge/libs/video/renderer/glsl
Bill Currie 0539f07c1a [skin] Use an ECS registry to manage skins
This takes care of the double free and also cleans up a lot of the skin
api. However, the gl renderer lost top/bottom colors (for now). Vulkan
skins still don't work yet.
2024-01-15 14:56:37 +09:00
..
glsl_alias.c [skin] Use an ECS registry to manage skins 2024-01-15 14:56:37 +09:00
glsl_bsp.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_draw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [iqm] Use 32-bit indices for large models 2024-01-09 13:36:46 +09:00
glsl_lightmap.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_main.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
glsl_particles.c [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
glsl_shader.c [glsl] Remove a debug print 2023-11-23 13:58:44 +09:00
glsl_sprite.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_trails.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl [glsl] Handle verts with no bones 2024-01-09 20:42:18 +09:00
sgustavson.glsl Remove the version controls. 2014-01-31 11:59:07 +09:00
vid_common_glsl.c Merge branch 'master' into wip-trails 2023-07-12 21:12:01 +09:00