..
gl
Move the increment of order out of the loop.
2012-05-05 18:01:00 +09:00
glsl
Add in some ambient light for iqm models.
2012-05-15 21:08:47 +09:00
sw
Fix the 32-bit x86 build of the software renderer.
2012-04-28 13:02:36 +09:00
sw32
Remove a bogus model type check.
2012-04-25 11:50:20 +09:00
crosshair.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
Makefile.am
Implement R_IQMGetLerpedFrames().
2012-05-15 21:08:46 +09:00
noisetextures.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_alias.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_bsp.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_cvar.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_dyn_textures.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_efrag.c
Allow iqm models when storing efrags.
2012-05-15 21:08:45 +09:00
r_ent.c
Do not try to lerp entities when their model changes.
2012-04-25 10:09:23 +09:00
r_graph.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_init.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_iqm.c
Implement R_IQMGetLerpedFrames().
2012-05-15 21:08:46 +09:00
r_light.c
Avoid using malloc/free every model/frame.
2012-05-15 21:08:46 +09:00
r_main.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_part.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_progs.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_screen.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
vid_common.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
vid_render_gl.c
Finally, load textures for iqm :)
2012-05-15 21:08:47 +09:00
vid_render_glsl.c
Finally, load textures for iqm :)
2012-05-15 21:08:47 +09:00
vid_render_sw.c
Finally, load textures for iqm :)
2012-05-15 21:08:47 +09:00
vid_render_sw32.c
Finally, load textures for iqm :)
2012-05-15 21:08:47 +09:00