quakeforge/libs/video/renderer/glsl
Bill Currie 31772afd13 Add in some ambient light for iqm models.
Though the bsp loader doesn't yet support colored lighting, the ambient
light will be colored when it does. With this, I guess iqm model support is
done for glsl until I figure out how I want to do dual quaternion support.
2012-05-15 21:08:47 +09:00
..
glsl_alias.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
glsl_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_draw.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_fog.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_iqm.c Add in some ambient light for iqm models. 2012-05-15 21:08:47 +09:00
glsl_lightmap.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_main.c Begin work on rendering iqm models. 2012-05-15 21:08:45 +09:00
glsl_particles.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_textures.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
iqm.frag Add in some ambient light for iqm models. 2012-05-15 21:08:47 +09:00
iqm.vert Get the lights working (as such). 2012-05-15 21:08:47 +09:00
Makefile.am Begin work on rendering iqm models. 2012-05-15 21:08:45 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Dump some gl limits. 2012-05-15 21:08:43 +09:00