mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
f2bc5b560f
While it's not where I want it to be, it at least now no longer messes with frame buffer binding or the view ports. This involved switching around buffers in D_WarpScreen so that the main buffer could be bound before post-processing. |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |