mirror of
https://git.code.sf.net/p/quake/quakeforge
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15b381909e
client console plugin is usable, this means the clients link maplist.o directly.
104 lines
3.1 KiB
C
104 lines
3.1 KiB
C
/*
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quakefs.h
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quake virtual filesystem definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __quakefs_h
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#define __quakefs_h
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#include "QF/qtypes.h"
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#include "QF/vfile.h"
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//============================================================================
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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/*
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In-memory pack file structs
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*/
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typedef struct {
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char name[MAX_QPATH];
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int filepos, filelen;
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} packfile_t;
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typedef struct pack_s {
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char filename[MAX_OSPATH];
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VFile *handle;
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int numfiles;
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packfile_t *files;
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struct hashtab_s *file_hash;
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} pack_t;
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typedef struct searchpath_s {
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char filename[MAX_OSPATH];
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pack_t *pack; // only one of filename / pack will be used
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struct searchpath_s *next;
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} searchpath_t;
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extern searchpath_t *com_searchpaths;
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extern struct cvar_s *fs_userpath;
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extern struct cvar_s *fs_sharepath;
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extern struct cvar_s *fs_basegame;
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extern struct cvar_s *fs_skinbase;
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extern int file_from_pak;
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extern int com_filesize;
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struct cache_user_s;
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extern char com_gamedir[MAX_OSPATH];
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extern char gamedirfile[MAX_OSPATH];
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void COM_WriteFile (const char *filename, void *data, int len);
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void COM_WriteBuffers (const char *filename, int count, ...);
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int _COM_FOpenFile (const char *filename, VFile **gzfile, char *foundname, int zip);
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int COM_FOpenFile (const char *filename, VFile **gzfile);
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void COM_CloseFile (VFile *h);
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int COM_filelength (VFile *f);
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void COM_FileBase (const char *in, char *out);
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void COM_DefaultExtension (char *path, char *extension);
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const char *COM_SkipPath (const char *pathname);
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void COM_StripExtension (const char *in, char *out);
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int COM_NextFilename (char *filename, const char *prefix, const char *ext);
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byte *COM_LoadFile (const char *path, int usehunk);
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byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize);
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byte *COM_LoadTempFile (const char *path);
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byte *COM_LoadHunkFile (const char *path);
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void COM_LoadCacheFile (const char *path, struct cache_user_s *cu);
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void COM_CreatePath (const char *path);
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void COM_Gamedir (const char *dir);
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void COM_Filesystem_Init (void);
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void COM_Filesystem_Init_Cvars (void);
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void COM_Path_f (void);
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void COM_CreateGameDirectory (const char *gamename);
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#endif // __quakefs_h
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