quakeforge/libs/video/renderer/gl
Bill Currie 9514ad1ae4 [gl] Draw sky chains before brush entities
Drawing sky chains first ensures that sky surfaces correctly block parts
of the map that should not be visible (by writing the correct depth to
the depth buffer when doing box or dome skies). Writing brush models
first means that the models (ammo boxes etc) could be visible when they
should not be.
2022-03-07 08:40:39 +09:00
..
gl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
gl_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
gl_lightmap.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
gl_mod_alias.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
gl_mod_iqm.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
gl_mod_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
gl_rmain.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_rmisc.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_rsurf.c [gl] Draw sky chains before brush entities 2022-03-07 08:40:39 +09:00
gl_screen.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
gl_sky.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_sky_clip.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
namehack.h [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00