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https://git.code.sf.net/p/quake/quakeforge
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410fecd67b
The transforms aren't actually freed at the end (more work), but at least they aren't lost any more, though one is still lost for the viewent (weapon). The obvious fix didn't work. |
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.. | ||
cl_effects.c | ||
cl_entities.c | ||
cl_temp_entities.c | ||
locs.c | ||
Makemodule.am |