quakeforge/include/QF
Bill Currie 5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
..
GL some more const correctness (in gl_sky_clip.c) and make the sky poly debug 2002-01-03 18:18:45 +00:00
plugin the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
.gitignore
Makefile.am move include/QF/string.h to include/qstring.h and include it automaticly if 2001-12-13 20:44:32 +00:00
bspfile.h
cdaudio.h
checksum.h
clip_hull.h
cmd.h call BI_Init in the clients 2002-01-20 04:10:36 +00:00
console.h the main menu page now displays and can be entered/left. K_ESCAPE is now 2002-01-18 23:45:28 +00:00
crc.h
csqc.h add file and string modules to csqc. the file nodule is rather parnoid 2002-01-21 07:24:51 +00:00
cvar.h
draw.h added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
gcc_attr.h
gib.h
hash.h this adds some stats to hash tables and a command to get at them for commands 2001-11-10 01:13:29 +00:00
hl.h
in_event.h
info.h
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h menu code now gets initialized (menu_init in the progs). 2002-01-18 22:02:59 +00:00
link.h
locs.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
mathlib.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
mdfour.h
model.h external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
pcx.h
plugin.h
pr_comp.h pr_*: add storep.p so pointers can be stored into entities 2001-12-12 20:35:58 +00:00
pr_debug.h more alpha portability fixes 2001-11-29 19:35:25 +00:00
progs.h add a builtin (gametype) for detecting the, well, game type (ie, netquake 2002-01-20 03:09:03 +00:00
qargs.h
qdefs.h
qendian.h
qfplist.h
qtypes.h
render.h first tie-in for the renderer (Draw_Pic: the interface will likely change 2002-01-18 22:35:46 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h
skin.h cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sound.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
spritegn.h
sys.h fix qport 2001-11-27 04:50:41 +00:00
teamplay.h
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
uint32.h
va.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
ver_check.h
vfile.h
vfs.h
vid.h re-enable 8bit textures 2001-11-14 21:01:10 +00:00
wad.h
zone.h