..
GL
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
2002-01-03 18:18:45 +00:00
plugin
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
.gitignore
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Makefile.am
move include/QF/string.h to include/qstring.h and include it automaticly if
2001-12-13 20:44:32 +00:00
bspfile.h
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cdaudio.h
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checksum.h
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clip_hull.h
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cmd.h
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
console.h
the main menu page now displays and can be entered/left. K_ESCAPE is now
2002-01-18 23:45:28 +00:00
crc.h
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csqc.h
add file and string modules to csqc. the file nodule is rather parnoid
2002-01-21 07:24:51 +00:00
cvar.h
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draw.h
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
gcc_attr.h
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gib.h
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hash.h
this adds some stats to hash tables and a command to get at them for commands
2001-11-10 01:13:29 +00:00
hl.h
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in_event.h
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info.h
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input.h
clear key states on game start
2002-01-17 22:04:58 +00:00
joystick.h
Rest of previous commit.
2001-12-28 18:19:23 +00:00
keys.h
menu code now gets initialized (menu_init in the progs).
2002-01-18 22:02:59 +00:00
link.h
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locs.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
mathlib.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
mdfour.h
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model.h
external tga skin loading, doesn't work for players (teamcolor stuff)
2002-01-16 20:32:39 +00:00
modelgen.h
first step to using a saner internal represnetation for the high precietion
2002-01-07 06:32:46 +00:00
msg.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
pcx.h
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plugin.h
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pr_comp.h
pr_*: add storep.p so pointers can be stored into entities
2001-12-12 20:35:58 +00:00
pr_debug.h
more alpha portability fixes
2001-11-29 19:35:25 +00:00
progs.h
add a builtin (gametype) for detecting the, well, game type (ie, netquake
2002-01-20 03:09:03 +00:00
qargs.h
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qdefs.h
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qendian.h
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qfplist.h
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qtypes.h
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render.h
first tie-in for the renderer (Draw_Pic: the interface will likely change
2002-01-18 22:35:46 +00:00
screen.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
sizebuf.h
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skin.h
cleanup skin's namespace polution
2001-12-04 20:13:12 +00:00
sound.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
spritegn.h
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sys.h
fix qport
2001-11-27 04:50:41 +00:00
teamplay.h
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texture.h
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
2001-12-21 01:41:19 +00:00
tga.h
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
2001-12-21 01:41:19 +00:00
uint32.h
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va.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
ver_check.h
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vfile.h
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vfs.h
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vid.h
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
wad.h
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zone.h
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