quakeforge/libs/video/renderer/vulkan
Bill Currie 2ca9f80d56 [vulkan] Split up vkgen
It worked as a proof of concept, but as the code itself needs to be a
bit smarter, it would be a lot smarter to break up that code to make it
easier to work on the individual parts.
2020-07-05 16:53:35 +09:00
..
vkgen [vulkan] Split up vkgen 2020-07-05 16:53:35 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
descriptor.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
device.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
image.c Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.c Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
pipeline.c Sanitize pipelines 2020-02-18 22:38:01 +09:00
renderpass.c [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
swapchain.c Output first pixels 2020-02-18 01:03:36 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vulkan_draw.c Allow vulkan_draw to compile when optimizing 2020-02-11 12:19:16 +09:00
vulkan_vid_common.c [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00