quakeforge/include/QF/Vulkan/texture.h
Bill Currie d33f5b8d0d [vulkan] Make a lot of progress for brush models
Light maps are maybe updating, but as nothing is actually rendered yet,
it's hard to tell.
2021-01-20 01:28:54 +09:00

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C

#ifndef __QF_Vulkan_texture_h
#define __QF_Vulkan_texture_h
#include "QF/image.h"
typedef struct scrap_s scrap_t;
struct qfv_stagebuf_s;
struct qfv_device_s;
scrap_t *QFV_CreateScrap (struct qfv_device_s *device, int size,
QFFormat format);
size_t QFV_ScrapSize (scrap_t *scrap);
void QFV_ScrapClear (scrap_t *scrap);
void QFV_DestroyScrap (scrap_t *scrap);
VkImageView QFV_ScrapImageView (scrap_t *scrap) __attribute__((pure));
subpic_t *QFV_ScrapSubpic (scrap_t *scrap, int width, int height);
void QFV_SubpicDelete (subpic_t *subpic);
void *QFV_SubpicBatch (subpic_t *subpic, struct qfv_stagebuf_s *stage);
void QFV_ScrapFlush (scrap_t *scrap);
#endif//__QF_Vulkan_texture_h