Bill Currie
d33f5b8d0d
[vulkan] Make a lot of progress for brush models
...
Light maps are maybe updating, but as nothing is actually rendered yet,
it's hard to tell.
2021-01-20 01:28:54 +09:00
Bill Currie
f3695ec3dd
[vulkan] Use the previously existing tex_t formats
...
I'd forgotten we had these (though direct GL_* was used).
2021-01-16 15:39:36 +09:00
Bill Currie
92afe9f265
[vulkan] Convert stagebuf to a ring buffer
...
I should have known this would be necessary, but it fixes the corruption
when updating the scrap.
2021-01-15 22:50:04 +09:00
Bill Currie
a7ac188d1d
[vulkan] Use a scrap texture for draw
...
The scrap texture did very good things for the glsl renderer and the
better control over data copying might help it do even better things for
vulkan, especially with lots of little icons.
2021-01-13 10:43:23 +09:00