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https://git.code.sf.net/p/quake/quakeforge
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2acdaa0252
Copying data from the wrong buffer was the cause of the corrupted brush model vertices, and then lots of little errors (mostly forgetting to multiply by bpp) for textures.
1451 lines
41 KiB
C
1451 lines
41 KiB
C
/*
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vulkan_bsp.c
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Vulkan bsp
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/18
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vrect.h"
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/scrap.h"
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#include "QF/Vulkan/staging.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#include "vkparse.h"
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#define ALLOC_CHUNK 64
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typedef struct bsppoly_s {
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uint32_t count;
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uint32_t indices[1];
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} bsppoly_t;
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#define CHAIN_SURF_F2B(surf,chain) \
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do { \
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instsurf_t *inst = (surf)->instsurf; \
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if (__builtin_expect(!inst, 1)) \
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(surf)->tinst = inst = get_instsurf (bctx); \
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inst->surface = (surf); \
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*(chain##_tail) = inst; \
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(chain##_tail) = &inst->tex_chain; \
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*(chain##_tail) = 0; \
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} while (0)
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#define CHAIN_SURF_B2F(surf,chain) \
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do { \
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instsurf_t *inst = (surf)->instsurf; \
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if (__builtin_expect(!inst, 1)) \
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(surf)->tinst = inst = get_instsurf (bctx); \
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inst->surface = (surf); \
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inst->tex_chain = (chain); \
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(chain) = inst; \
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} while (0)
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#define GET_RELEASE(type,name) \
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static inline type * \
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get_##name (bspctx_t *bctx) \
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{ \
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type *ele; \
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if (!bctx->free_##name##s) { \
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int i; \
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bctx->free_##name##s = calloc (ALLOC_CHUNK, sizeof (type)); \
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for (i = 0; i < ALLOC_CHUNK - 1; i++) \
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bctx->free_##name##s[i]._next = &bctx->free_##name##s[i + 1]; \
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} \
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ele = bctx->free_##name##s; \
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bctx->free_##name##s = ele->_next; \
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ele->_next = 0; \
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*bctx->name##s_tail = ele; \
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bctx->name##s_tail = &ele->_next; \
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return ele; \
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} \
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static inline void \
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release_##name##s (bspctx_t *bctx) \
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{ \
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if (bctx->name##s) { \
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*bctx->name##s_tail = bctx->free_##name##s; \
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bctx->free_##name##s = bctx->name##s; \
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bctx->name##s = 0; \
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bctx->name##s_tail = &bctx->name##s; \
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} \
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}
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GET_RELEASE (elechain_t, elechain)
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GET_RELEASE (elements_t, elements)
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GET_RELEASE (instsurf_t, static_instsurf)
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GET_RELEASE (instsurf_t, instsurf)
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static void
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add_texture (texture_t *tx, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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vulktex_t *tex = tx->render;
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DARRAY_APPEND (&bctx->texture_chains, tex);
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tex->tex_chain = 0;
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tex->tex_chain_tail = &tex->tex_chain;
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tex->elechain = 0;
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tex->elechain_tail = &tex->elechain;
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}
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static void
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init_surface_chains (model_t *model, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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int i;
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release_static_instsurfs (bctx);
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release_instsurfs (bctx);
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for (i = 0; i < model->nummodelsurfaces; i++) {
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model->surfaces[i].instsurf = get_static_instsurf (bctx);
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model->surfaces[i].instsurf->surface = &model->surfaces[i];
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}
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}
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static inline void
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clear_tex_chain (vulktex_t *tex)
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{
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tex->tex_chain = 0;
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tex->tex_chain_tail = &tex->tex_chain;
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tex->elechain = 0;
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tex->elechain_tail = &tex->elechain;
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}
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static void
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clear_texture_chains (bspctx_t *bctx)
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{
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for (size_t i = 0; i < bctx->texture_chains.size; i++) {
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if (!bctx->texture_chains.a[i])
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continue;
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clear_tex_chain (bctx->texture_chains.a[i]);
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}
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clear_tex_chain (r_notexture_mip->render);
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release_elechains (bctx);
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release_elementss (bctx);
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release_instsurfs (bctx);
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}
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void
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Vulkan_ClearElements (vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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release_elechains (bctx);
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release_elementss (bctx);
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}
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static void
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update_lightmap (msurface_t *surf, vulkan_ctx_t *ctx)
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{
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int maps;
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++)
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if (d_lightstylevalue[surf->styles[maps]] != surf->cached_light[maps])
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goto dynamic;
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if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
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dynamic:
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if (r_dynamic->int_val)
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Vulkan_BuildLightMap (surf, ctx);
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}
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}
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static inline void
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chain_surface (msurface_t *surf, vec_t *transform, float *color,
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vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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instsurf_t *is;
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if (surf->flags & SURF_DRAWSKY) {
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CHAIN_SURF_F2B (surf, bctx->sky_chain);
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} else if ((surf->flags & SURF_DRAWTURB) || (color && color[3] < 1.0)) {
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CHAIN_SURF_B2F (surf, bctx->waterchain);
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} else {
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texture_t *tx;
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vulktex_t *tex;
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if (!surf->texinfo->texture->anim_total)
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tx = surf->texinfo->texture;
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else
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tx = R_TextureAnimation (surf);
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tex = tx->render;
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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update_lightmap (surf, ctx);
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}
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if (!(is = surf->instsurf))
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is = surf->tinst;
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is->transform = transform;
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is->color = color;
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}
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static void
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register_textures (model_t *model, vulkan_ctx_t *ctx)
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{
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int i;
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texture_t *tex;
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for (i = 0; i < model->numtextures; i++) {
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tex = model->textures[i];
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if (!tex)
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continue;
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add_texture (tex, ctx);
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}
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}
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static void
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clear_textures (vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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bctx->texture_chains.size = 0;
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}
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void
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Vulkan_RegisterTextures (model_t **models, int num_models, vulkan_ctx_t *ctx)
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{
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int i;
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model_t *m;
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clear_textures (ctx);
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init_surface_chains (r_worldentity.model, ctx);
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add_texture (r_notexture_mip, ctx);
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register_textures (r_worldentity.model, ctx);
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for (i = 0; i < num_models; i++) {
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m = models[i];
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if (!m)
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continue;
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// sub-models are done as part of the main model
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if (*m->name == '*')
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continue;
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// world has already been done, not interested in non-brush models
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if (m == r_worldentity.model || m->type != mod_brush)
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continue;
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m->numsubmodels = 1; // no support for submodels in non-world model
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register_textures (m, ctx);
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}
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}
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static elechain_t *
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add_elechain (vulktex_t *tex, int ec_index, bspctx_t *bctx)
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{
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elechain_t *ec;
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ec = get_elechain (bctx);
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ec->elements = get_elements (bctx);
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ec->index = ec_index;
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ec->transform = 0;
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ec->color = 0;
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*tex->elechain_tail = ec;
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tex->elechain_tail = &ec->next;
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return ec;
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}
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static void
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count_verts_inds (model_t **models, msurface_t *fa,
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uint32_t *verts, uint32_t *inds)
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{
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*verts = fa->numedges;
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*inds = fa->numedges + 1;
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}
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static bsppoly_t *
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build_surf_displist (model_t **models, msurface_t *fa, int base,
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bspvert_t **vert_list)
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{
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int numverts;
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int numindices;
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int i;
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vec_t *vec;
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mvertex_t *vertices;
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medge_t *edges;
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int *surfedges;
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int index;
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bspvert_t *verts;
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bsppoly_t *poly;
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uint32_t *ind;
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float s, t;
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if (fa->ec_index < 0) {
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// instance model
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vertices = models[~fa->ec_index]->vertexes;
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edges = models[~fa->ec_index]->edges;
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surfedges = models[~fa->ec_index]->surfedges;
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} else {
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// main or sub model
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vertices = r_worldentity.model->vertexes;
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edges = r_worldentity.model->edges;
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surfedges = r_worldentity.model->surfedges;
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}
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// create a triangle fan
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numverts = fa->numedges;
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numindices = numverts + 1;
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verts = *vert_list;
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// surf->polys is set to the next slot before the call
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poly = (bsppoly_t *) fa->polys;
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poly->count = numindices;
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for (i = 0, ind = poly->indices; i < numverts; i++) {
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*ind++ = base + i;
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}
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*ind++ = -1; // end of primitive
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fa->polys = (glpoly_t *) poly;
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for (i = 0; i < numverts; i++) {
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index = surfedges[fa->firstedge + i];
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if (index > 0) {
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vec = vertices[edges[index].v[0]].position;
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} else {
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vec = vertices[edges[-index].v[1]].position;
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}
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s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
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t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
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VectorCopy (vec, verts[i].vertex);
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verts[i].vertex[3] = 1;
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verts[i].tlst[0] = s / fa->texinfo->texture->width;
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verts[i].tlst[1] = t / fa->texinfo->texture->height;
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//lightmap texture coordinates
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if (!fa->lightpic) {
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// sky and water textures don't have lightmaps
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verts[i].tlst[2] = 0;
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verts[i].tlst[3] = 0;
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continue;
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}
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s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
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t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
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s -= fa->texturemins[0];
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t -= fa->texturemins[1];
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s += fa->lightpic->rect->x * 16 + 8;
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t += fa->lightpic->rect->y * 16 + 8;
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s /= 16;
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t /= 16;
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verts[i].tlst[2] = s * fa->lightpic->size;
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verts[i].tlst[3] = t * fa->lightpic->size;
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}
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*vert_list += numverts;
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return (bsppoly_t *) &poly->indices[numindices];
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}
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void
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Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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bspctx_t *bctx = ctx->bsp_context;
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int i, j;
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int vertex_index_base;
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model_t *m;
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dmodel_t *dm;
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msurface_t *surf;
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qfv_stagebuf_t *stage;
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bspvert_t *vertices;
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bsppoly_t *poly;
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QuatSet (0, 0, sqrt(0.5), sqrt(0.5), bctx->sky_fix); // proper skies
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QuatSet (0, 0, 0, 1, bctx->sky_rotation[0]);
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QuatCopy (bctx->sky_rotation[0], bctx->sky_rotation[1]);
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QuatSet (0, 0, 0, 0, bctx->sky_velocity);
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QuatExp (bctx->sky_velocity, bctx->sky_velocity);
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bctx->sky_time = vr_data.realtime;
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// now run through all surfaces, chaining them to their textures, thus
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// effectively sorting the surfaces by texture (without worrying about
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// surface order on the same texture chain).
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for (i = 0; i < num_models; i++) {
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m = models[i];
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if (!m)
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continue;
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// sub-models are done as part of the main model
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if (*m->name == '*')
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continue;
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// non-bsp models don't have surfaces.
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dm = m->submodels;
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for (j = 0; j < m->numsurfaces; j++) {
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vulktex_t *tex;
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if (j == dm->firstface + dm->numfaces) {
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dm++;
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if (dm - m->submodels == m->numsubmodels) {
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// limit the surfaces
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// probably never hit
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Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
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m->numsurfaces = j;
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break;
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}
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}
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surf = m->surfaces + j;
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surf->ec_index = dm - m->submodels;
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if (!surf->ec_index && m != r_worldentity.model)
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surf->ec_index = -1 - i; // instanced model
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tex = surf->texinfo->texture->render;
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// append surf to the texture chain
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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}
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}
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// All vertices from all brush models go into one giant vbo.
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uint32_t vertex_count = 0;
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uint32_t index_count = 0;
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uint32_t poly_count = 0;
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for (size_t i = 0; i < bctx->texture_chains.size; i++) {
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vulktex_t *tex = bctx->texture_chains.a[i];
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for (instsurf_t *is = tex->tex_chain; is; is = is->tex_chain) {
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uint32_t verts, inds;
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count_verts_inds (models, is->surface, &verts, &inds);
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vertex_count += verts;
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index_count += inds;
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poly_count++;
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}
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}
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size_t frames = bctx->frames.size;
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size_t index_buffer_size = index_count * frames * sizeof (uint32_t);
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size_t vertex_buffer_size = vertex_count * sizeof (bspvert_t);
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stage = QFV_CreateStagingBuffer (device, vertex_buffer_size, 1,
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ctx->cmdpool);
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qfv_packet_t *packet = QFV_PacketAcquire (stage);
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vertices = QFV_PacketExtend (packet, vertex_buffer_size);
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vertex_index_base = 0;
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// holds all the polygon definitions (count + indices)
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bctx->polys = malloc ((index_count + poly_count) * sizeof (uint32_t));
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// All usable surfaces have been chained to the (base) texture they use.
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// Run through the textures, using their chains to build display maps.
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// For animated textures, if a surface is on one texture of the group, it
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// will be on all.
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poly = bctx->polys;
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int count = 0;
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for (size_t i = 0; i < bctx->texture_chains.size; i++) {
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vulktex_t *tex;
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instsurf_t *is;
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elechain_t *ec = 0;
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tex = bctx->texture_chains.a[i];
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for (is = tex->tex_chain; is; is = is->tex_chain) {
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msurface_t *surf = is->surface;
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if (!tex->elechain) {
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ec = add_elechain (tex, surf->ec_index, bctx);
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}
|
|
if (surf->ec_index != ec->index) { // next sub-model
|
|
ec = add_elechain (tex, surf->ec_index, bctx);
|
|
}
|
|
|
|
surf->polys = (glpoly_t *) poly;
|
|
poly = build_surf_displist (models, surf, vertex_index_base,
|
|
&vertices);
|
|
vertex_index_base += surf->numedges;
|
|
count++;
|
|
}
|
|
}
|
|
clear_texture_chains (bctx);
|
|
Sys_MaskPrintf (SYS_VULKAN,
|
|
"R_BuildDisplayLists: verts:%u, inds:%u, polys:%u (%d) %zd\n",
|
|
vertex_count, index_count, poly_count, count,
|
|
((size_t) poly - (size_t) bctx->polys)/sizeof(uint32_t));
|
|
if (index_buffer_size > bctx->index_buffer_size) {
|
|
if (bctx->index_buffer) {
|
|
dfunc->vkUnmapMemory (device->dev, bctx->index_memory);
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
|
|
}
|
|
bctx->index_buffer
|
|
= QFV_CreateBuffer (device, index_buffer_size,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
|
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
|
|
bctx->index_memory
|
|
= QFV_AllocBufferMemory (device, bctx->index_buffer,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
index_buffer_size, 0);
|
|
QFV_BindBufferMemory (device,
|
|
bctx->index_buffer, bctx->index_memory, 0);
|
|
bctx->index_buffer_size = index_buffer_size;
|
|
void *data;
|
|
dfunc->vkMapMemory (device->dev, bctx->index_memory, 0,
|
|
index_buffer_size, 0, &data);
|
|
uint32_t *index_data = data;
|
|
for (size_t i = 0; i < frames; i++) {
|
|
uint32_t offset = index_count * i;
|
|
bctx->frames.a[i].index_data = index_data + offset;
|
|
bctx->frames.a[i].index_offset = offset * sizeof (uint32_t);
|
|
bctx->frames.a[i].index_count = 0;
|
|
}
|
|
}
|
|
if (vertex_buffer_size > bctx->vertex_buffer_size) {
|
|
if (bctx->vertex_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
|
|
}
|
|
bctx->vertex_buffer
|
|
= QFV_CreateBuffer (device, vertex_buffer_size,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
|
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
bctx->vertex_memory
|
|
= QFV_AllocBufferMemory (device, bctx->vertex_buffer,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
vertex_buffer_size, 0);
|
|
QFV_BindBufferMemory (device,
|
|
bctx->vertex_buffer, bctx->vertex_memory, 0);
|
|
bctx->vertex_buffer_size = vertex_buffer_size;
|
|
}
|
|
|
|
VkBufferMemoryBarrier wr_barrier = {
|
|
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
|
|
0, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
|
|
bctx->vertex_buffer, 0, vertex_buffer_size,
|
|
};
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0, 0, 0, 1, &wr_barrier, 0, 0);
|
|
VkBufferCopy copy_region = { packet->offset, 0, vertex_buffer_size };
|
|
dfunc->vkCmdCopyBuffer (packet->cmd, stage->buffer,
|
|
bctx->vertex_buffer, 1, ©_region);
|
|
VkBufferMemoryBarrier rd_barrier = {
|
|
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
|
|
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
|
|
bctx->vertex_buffer, 0, vertex_buffer_size,
|
|
};
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
|
0, 0, 0, 1, &rd_barrier, 0, 0);
|
|
QFV_PacketSubmit (packet);
|
|
QFV_DestroyStagingBuffer (stage);
|
|
}
|
|
|
|
static void
|
|
R_DrawBrushModel (entity_t *e, vulkan_ctx_t *ctx)
|
|
{
|
|
float dot, radius;
|
|
int i;
|
|
unsigned k;
|
|
model_t *model;
|
|
plane_t *plane;
|
|
msurface_t *surf;
|
|
qboolean rotated;
|
|
vec3_t mins, maxs, org;
|
|
|
|
model = e->model;
|
|
if (e->transform[0] != 1 || e->transform[5] != 1 || e->transform[10] != 1) {
|
|
rotated = true;
|
|
radius = model->radius;
|
|
if (R_CullSphere (e->origin, radius))
|
|
return;
|
|
} else {
|
|
rotated = false;
|
|
VectorAdd (e->origin, model->mins, mins);
|
|
VectorAdd (e->origin, model->maxs, maxs);
|
|
if (R_CullBox (mins, maxs))
|
|
return;
|
|
}
|
|
|
|
VectorSubtract (r_refdef.vieworg, e->origin, org);
|
|
if (rotated) {
|
|
vec3_t temp;
|
|
|
|
VectorCopy (org, temp);
|
|
org[0] = DotProduct (temp, e->transform + 0);
|
|
org[1] = DotProduct (temp, e->transform + 4);
|
|
org[2] = DotProduct (temp, e->transform + 8);
|
|
}
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an instanced model
|
|
if (model->firstmodelsurface != 0 && r_dlight_lightmap->int_val) {
|
|
vec3_t lightorigin;
|
|
|
|
for (k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < vr_data.realtime)
|
|
|| (!r_dlights[k].radius))
|
|
continue;
|
|
|
|
VectorSubtract (r_dlights[k].origin, e->origin, lightorigin);
|
|
R_RecursiveMarkLights (lightorigin, &r_dlights[k], k,
|
|
model->nodes + model->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
|
|
surf = &model->surfaces[model->firstmodelsurface];
|
|
|
|
for (i = 0; i < model->nummodelsurfaces; i++, surf++) {
|
|
// find the node side on which we are
|
|
plane = surf->plane;
|
|
|
|
dot = PlaneDiff (org, plane);
|
|
|
|
// enqueue the polygon
|
|
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON))
|
|
|| (!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
|
|
chain_surface (surf, e->transform, e->colormod, ctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
visit_leaf (mleaf_t *leaf)
|
|
{
|
|
// deal with model fragments in this leaf
|
|
if (leaf->efrags)
|
|
R_StoreEfrags (leaf->efrags);
|
|
}
|
|
|
|
static inline int
|
|
get_side (mnode_t *node)
|
|
{
|
|
// find the node side on which we are
|
|
plane_t *plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
return (r_origin[plane->type] - plane->dist) < 0;
|
|
return (DotProduct (r_origin, plane->normal) - plane->dist) < 0;
|
|
}
|
|
|
|
static inline void
|
|
visit_node (mnode_t *node, int side, vulkan_ctx_t *ctx)
|
|
{
|
|
int c;
|
|
msurface_t *surf;
|
|
|
|
// sneaky hack for side = side ? SURF_PLANEBACK : 0;
|
|
side = (~side + 1) & SURF_PLANEBACK;
|
|
// draw stuff
|
|
if ((c = node->numsurfaces)) {
|
|
surf = r_worldentity.model->surfaces + node->firstsurface;
|
|
for (; c; c--, surf++) {
|
|
if (surf->visframe != r_visframecount)
|
|
continue;
|
|
|
|
// side is either 0 or SURF_PLANEBACK
|
|
if (side ^ (surf->flags & SURF_PLANEBACK))
|
|
continue; // wrong side
|
|
|
|
chain_surface (surf, 0, 0, ctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline int
|
|
test_node (mnode_t *node)
|
|
{
|
|
if (node->contents < 0)
|
|
return 0;
|
|
if (node->visframe != r_visframecount)
|
|
return 0;
|
|
if (R_CullBox (node->minmaxs, node->minmaxs + 3))
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
R_VisitWorldNodes (model_t *model, vulkan_ctx_t *ctx)
|
|
{
|
|
typedef struct {
|
|
mnode_t *node;
|
|
int side;
|
|
} rstack_t;
|
|
rstack_t *node_ptr;
|
|
rstack_t *node_stack;
|
|
mnode_t *node;
|
|
mnode_t *front;
|
|
int side;
|
|
|
|
node = model->nodes;
|
|
// +2 for paranoia
|
|
node_stack = alloca ((model->depth + 2) * sizeof (rstack_t));
|
|
node_ptr = node_stack;
|
|
|
|
while (1) {
|
|
while (test_node (node)) {
|
|
side = get_side (node);
|
|
front = node->children[side];
|
|
if (test_node (front)) {
|
|
node_ptr->node = node;
|
|
node_ptr->side = side;
|
|
node_ptr++;
|
|
node = front;
|
|
continue;
|
|
}
|
|
if (front->contents < 0 && front->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) front);
|
|
visit_node (node, side, ctx);
|
|
node = node->children[!side];
|
|
}
|
|
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) node);
|
|
if (node_ptr != node_stack) {
|
|
node_ptr--;
|
|
node = node_ptr->node;
|
|
side = node_ptr->side;
|
|
visit_node (node, side, ctx);
|
|
node = node->children[!side];
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) node);
|
|
}
|
|
|
|
static void
|
|
draw_elechain (elechain_t *ec, VkPipelineLayout layout, qfv_devfuncs_t *dfunc,
|
|
VkCommandBuffer cmd)
|
|
{
|
|
elements_t *el;
|
|
|
|
/*if (colloc >= 0) {
|
|
float *color;
|
|
color = ec->color;
|
|
if (!color)
|
|
color = bctx->default_color;
|
|
if (!QuatCompare (color, bctx->last_color)) {
|
|
QuatCopy (color, bctx->last_color);
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, color);
|
|
}
|
|
}*/
|
|
if (ec->transform) {
|
|
dfunc->vkCmdPushConstants (cmd, layout, VK_SHADER_STAGE_VERTEX_BIT,
|
|
0, 16 * sizeof (float), ec->transform);
|
|
}
|
|
for (el = ec->elements; el; el = el->next) {
|
|
//FIXME check if these are contiguous and if so merge into one
|
|
//command
|
|
if (!el->index_count)
|
|
continue;
|
|
dfunc->vkCmdDrawIndexed (cmd, el->index_count, 1, el->first_index,
|
|
0, 0);
|
|
el->first_index = 0;
|
|
el->index_count = 0;
|
|
}
|
|
}
|
|
|
|
static VkImageView
|
|
get_view (qfv_tex_t *tex)
|
|
{
|
|
if (tex) {
|
|
return tex->view;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
bsp_begin (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
//XXX quat_t fog;
|
|
|
|
bctx->default_color[3] = 1;
|
|
QuatCopy (bctx->default_color, bctx->last_color);
|
|
|
|
__auto_type cframe = &ctx->framebuffers.a[ctx->curFrame];
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
VkCommandBuffer cmd = bframe->bsp_cmd;
|
|
DARRAY_APPEND (cframe->subCommand, cmd);
|
|
|
|
VkDescriptorBufferInfo bufferInfo = {
|
|
ctx->matrices.buffer_3d, 0, VK_WHOLE_SIZE
|
|
};
|
|
VkDescriptorImageInfo imageInfo[] = {
|
|
{ bctx->sampler,
|
|
QFV_ScrapImageView (bctx->light_scrap),
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
{ bctx->sampler,
|
|
QFV_ScrapImageView (bctx->light_scrap),
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
{ bctx->sampler,
|
|
QFV_ScrapImageView (bctx->light_scrap),
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
{ bctx->sampler,
|
|
get_view (bctx->skysheet_tex),
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
{ bctx->sampler,
|
|
get_view (bctx->skybox_tex),
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
};
|
|
VkWriteDescriptorSet write[] = {
|
|
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
0, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0, &bufferInfo, 0 },
|
|
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
1, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
&imageInfo[0], 0, 0 },
|
|
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
2, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
&imageInfo[1], 0, 0 },
|
|
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
3, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
&imageInfo[2], 0, 0 },
|
|
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
4, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
&imageInfo[3], 0, 0 },
|
|
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
5, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
&imageInfo[4], 0, 0 },
|
|
};
|
|
|
|
dfunc->vkResetCommandBuffer (cmd, 0);
|
|
VkCommandBufferInheritanceInfo inherit = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
|
|
ctx->renderpass.renderpass, 0,
|
|
cframe->framebuffer,
|
|
0, 0, 0,
|
|
};
|
|
VkCommandBufferBeginInfo beginInfo = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
|
|
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
|
|
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
|
|
};
|
|
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
|
|
|
|
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
bctx->main);
|
|
VkViewport viewport = {0, 0, vid.width, vid.height, 0, 1};
|
|
VkRect2D scissor = { {0, 0}, {vid.width, vid.height} };
|
|
dfunc->vkCmdSetViewport (cmd, 0, 1, &viewport);
|
|
dfunc->vkCmdSetScissor (cmd, 0, 1, &scissor);
|
|
|
|
VkDeviceSize offsets[] = { 0 };
|
|
dfunc->vkCmdBindVertexBuffers (cmd, 0, 1, &bctx->vertex_buffer, offsets);
|
|
dfunc->vkCmdBindIndexBuffer (cmd, bctx->index_buffer, bframe->index_offset,
|
|
VK_INDEX_TYPE_UINT32);
|
|
|
|
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
bctx->layout, 0, 4, write);
|
|
|
|
//XXX glsl_Fog_GetColor (fog);
|
|
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
}
|
|
|
|
static void
|
|
bsp_end (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
dfunc->vkEndCommandBuffer (bframe->bsp_cmd);
|
|
}
|
|
|
|
/*static void
|
|
turb_begin (bspctx_t *bctx)
|
|
{
|
|
quat_t fog;
|
|
|
|
bctx->default_color[3] = bound (0, r_wateralpha->value, 1);
|
|
QuatCopy (bctx->default_color, bctx->last_color);
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, default_color);
|
|
|
|
Mat4Mult (glsl_projection, glsl_view, bsp_vp);
|
|
|
|
qfeglUseProgram (quake_turb.program);
|
|
qfeglEnableVertexAttribArray (quake_turb.vertex.location);
|
|
qfeglEnableVertexAttribArray (quake_turb.tlst.location);
|
|
qfeglDisableVertexAttribArray (quake_turb.color.location);
|
|
|
|
qfeglVertexAttrib4fv (quake_turb.color.location, default_color);
|
|
|
|
glsl_Fog_GetColor (fog);
|
|
fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
qfeglUniform4fv (quake_turb.fog.location, 1, fog);
|
|
|
|
qfeglUniform1i (quake_turb.palette.location, 1);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_palette);
|
|
|
|
qfeglUniform1f (quake_turb.time.location, vr_data.realtime);
|
|
|
|
qfeglUniform1i (quake_turb.texture.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, bsp_vbo);
|
|
}*/
|
|
|
|
/*static void
|
|
turb_end (bspctx_t *bctx)
|
|
{
|
|
qfeglDisableVertexAttribArray (quake_turb.vertex.location);
|
|
qfeglDisableVertexAttribArray (quake_turb.tlst.location);
|
|
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);
|
|
}*/
|
|
|
|
/*XXX static void
|
|
spin (mat4_t mat, bspctx_t *bctx)
|
|
{
|
|
quat_t q;
|
|
mat4_t m;
|
|
float blend;
|
|
|
|
while (vr_data.realtime - bctx->sky_time > 1) {
|
|
QuatCopy (bctx->sky_rotation[1], bctx->sky_rotation[0]);
|
|
QuatMult (bctx->sky_velocity, bctx->sky_rotation[0],
|
|
bctx->sky_rotation[1]);
|
|
bctx->sky_time += 1;
|
|
}
|
|
blend = bound (0, (vr_data.realtime - bctx->sky_time), 1);
|
|
|
|
QuatBlend (bctx->sky_rotation[0], bctx->sky_rotation[1], blend, q);
|
|
QuatMult (bctx->sky_fix, q, q);
|
|
Mat4Identity (mat);
|
|
VectorNegate (r_origin, mat + 12);
|
|
QuatToMatrix (q, m, 1, 1);
|
|
Mat4Mult (m, mat, mat);
|
|
}*/
|
|
|
|
static void
|
|
sky_begin (bspctx_t *bctx)
|
|
{
|
|
//XXX mat4_t mat;
|
|
//XXX quat_t fog;
|
|
|
|
bctx->default_color[3] = 1;
|
|
QuatCopy (bctx->default_color, bctx->last_color);
|
|
/* qfeglVertexAttrib4fv (quake_bsp.color.location, bctx->default_color);
|
|
|
|
Mat4Mult (glsl_projection, glsl_view, bsp_vp);
|
|
|
|
if (bctx->skybox_tex) {
|
|
sky_params.mvp_matrix = &quake_skybox.mvp_matrix;
|
|
sky_params.vertex = &quake_skybox.vertex;
|
|
sky_params.sky_matrix = &quake_skybox.sky_matrix;
|
|
sky_params.fog = &quake_skybox.fog;
|
|
|
|
qfeglUseProgram (quake_skybox.program);
|
|
qfeglEnableVertexAttribArray (quake_skybox.vertex.location);
|
|
|
|
qfeglUniform1i (quake_skybox.sky.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_CUBE_MAP);
|
|
qfeglBindTexture (GL_TEXTURE_CUBE_MAP, skybox_tex);
|
|
} else {
|
|
sky_params.mvp_matrix = &quake_skyid.mvp_matrix;
|
|
sky_params.sky_matrix = &quake_skyid.sky_matrix;
|
|
sky_params.vertex = &quake_skyid.vertex;
|
|
sky_params.fog = &quake_skyid.fog;
|
|
|
|
qfeglUseProgram (quake_skyid.program);
|
|
qfeglEnableVertexAttribArray (quake_skyid.vertex.location);
|
|
|
|
qfeglUniform1i (quake_skyid.palette.location, 2);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 2);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_palette);
|
|
|
|
qfeglUniform1f (quake_skyid.time.location, vr_data.realtime);
|
|
|
|
qfeglUniform1i (quake_skyid.trans.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
|
|
qfeglUniform1i (quake_skyid.solid.location, 1);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
glsl_Fog_GetColor (fog);
|
|
fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
qfeglUniform4fv (sky_params.fog->location, 1, fog);
|
|
|
|
spin (mat);
|
|
qfeglUniformMatrix4fv (sky_params.sky_matrix->location, 1, false, mat);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, bsp_vbo);*/
|
|
}
|
|
|
|
static void
|
|
sky_end (bspctx_t *bctx)
|
|
{
|
|
/*XXX qfeglDisableVertexAttribArray (sky_params.vertex->location);
|
|
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglDisable (GL_TEXTURE_CUBE_MAP);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 2);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);*/
|
|
}
|
|
|
|
static inline void
|
|
add_surf_elements (vulktex_t *tex, instsurf_t *is,
|
|
elechain_t **ec, elements_t **el,
|
|
bspctx_t *bctx, bspframe_t *bframe)
|
|
{
|
|
msurface_t *surf = is->surface;
|
|
bsppoly_t *poly = (bsppoly_t *) surf->polys;
|
|
|
|
if (!tex->elechain) {
|
|
(*ec) = add_elechain (tex, surf->ec_index, bctx);
|
|
(*ec)->transform = is->transform;
|
|
(*ec)->color = is->color;
|
|
(*el) = (*ec)->elements;
|
|
(*el)->first_index = bframe->index_count;
|
|
}
|
|
if (is->transform != (*ec)->transform || is->color != (*ec)->color) {
|
|
(*ec) = add_elechain (tex, surf->ec_index, bctx);
|
|
(*ec)->transform = is->transform;
|
|
(*ec)->color = is->color;
|
|
(*el) = (*ec)->elements;
|
|
(*el)->first_index = bframe->index_count;
|
|
}
|
|
memcpy (bframe->index_data + bframe->index_count,
|
|
poly->indices, poly->count * sizeof (poly->indices[0]));
|
|
(*el)->index_count += poly->count;
|
|
bframe->index_count += poly->count;
|
|
}
|
|
|
|
static void
|
|
build_tex_elechain (vulktex_t *tex, bspctx_t *bctx, bspframe_t *bframe)
|
|
{
|
|
instsurf_t *is;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
for (is = tex->tex_chain; is; is = is->tex_chain) {
|
|
add_surf_elements (tex, is, &ec, &el, bctx, bframe);
|
|
}
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawWorld (vulkan_ctx_t *ctx)
|
|
{
|
|
static float identity[] = {
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
entity_t worldent;
|
|
|
|
clear_texture_chains (bctx); // do this first for water and skys
|
|
bframe->index_count = 0;
|
|
|
|
memset (&worldent, 0, sizeof (worldent));
|
|
worldent.model = r_worldentity.model;
|
|
|
|
//vulktex_t *tex = r_worldentity.model->skytexture->render;
|
|
//bctx->skysheet_tex = tex->tex;
|
|
|
|
currententity = &worldent;
|
|
|
|
R_VisitWorldNodes (worldent.model, ctx);
|
|
if (r_drawentities->int_val) {
|
|
entity_t *ent;
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
if (ent->model->type != mod_brush)
|
|
continue;
|
|
currententity = ent;
|
|
|
|
R_DrawBrushModel (ent, ctx);
|
|
}
|
|
}
|
|
|
|
Vulkan_FlushLightmaps (ctx);
|
|
bsp_begin (ctx);
|
|
|
|
dfunc->vkCmdPushConstants (bframe->bsp_cmd, bctx->layout,
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
0, 16 * sizeof (float), identity);
|
|
float frag_pc[8] = { };
|
|
dfunc->vkCmdPushConstants (bframe->bsp_cmd, bctx->layout,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
64, 8 * sizeof (float), &frag_pc);
|
|
//XXX qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
|
|
vulktex_t *tex;
|
|
elechain_t *ec = 0;
|
|
|
|
tex = bctx->texture_chains.a[i];
|
|
|
|
build_tex_elechain (tex, bctx, bframe);
|
|
|
|
//XXX if (tex->elechain)
|
|
//XXX qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
|
|
for (ec = tex->elechain; ec; ec = ec->next) {
|
|
draw_elechain (ec, bctx->layout, dfunc, bframe->bsp_cmd);
|
|
}
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
bsp_end (ctx);
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawWaterSurfaces (vulkan_ctx_t *ctx)
|
|
{
|
|
/* bspctx_t *bctx = ctx->bsp_context;
|
|
instsurf_t *is;
|
|
msurface_t *surf;
|
|
vulktex_t *tex = 0;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
if (!bctx->waterchain)
|
|
return;
|
|
|
|
turb_begin (bctx);
|
|
for (is = bctx->waterchain; is; is = is->tex_chain) {
|
|
surf = is->surface;
|
|
if (tex != surf->texinfo->texture) {
|
|
if (tex) {
|
|
//XXX qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
//for (ec = tex->elechain; ec; ec = ec->next)
|
|
// draw_elechain (ec, quake_turb.mvp_matrix.location,
|
|
// quake_turb.vertex.location,
|
|
// quake_turb.tlst.location,
|
|
// quake_turb.color.location);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
tex = surf->texinfo->texture;
|
|
}
|
|
add_surf_elements (tex, is, &ec, &el, bctx);
|
|
}
|
|
if (tex) {
|
|
//XXX qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
//for (ec = tex->elechain; ec; ec = ec->next)
|
|
// draw_elechain (ec, quake_turb.mvp_matrix.location,
|
|
// quake_turb.vertex.location,
|
|
// quake_turb.tlst.location,
|
|
// quake_turb.color.location);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
turb_end (bctx);
|
|
|
|
bctx->waterchain = 0;
|
|
bctx->waterchain_tail = &bctx->waterchain;*/
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawSky (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
instsurf_t *is;
|
|
msurface_t *surf;
|
|
vulktex_t *tex = 0;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
if (!bctx->sky_chain)
|
|
return;
|
|
|
|
sky_begin (bctx);
|
|
for (is = bctx->sky_chain; is; is = is->tex_chain) {
|
|
surf = is->surface;
|
|
if (tex != surf->texinfo->texture->render) {
|
|
if (tex) {
|
|
if (!bctx->skybox_tex) {
|
|
//XXX qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
//qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[0]);
|
|
//qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
//qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[1]);
|
|
}
|
|
//for (ec = tex->elechain; ec; ec = ec->next)
|
|
// draw_elechain (ec, sky_params.mvp_matrix->location,
|
|
// sky_params.vertex->location, -1, -1);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
tex = surf->texinfo->texture->render;
|
|
}
|
|
add_surf_elements (tex, is, &ec, &el, bctx, bframe);
|
|
}
|
|
if (tex) {
|
|
if (!bctx->skybox_tex) {
|
|
//XXX qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
//qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[0]);
|
|
//qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
//qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[1]);
|
|
}
|
|
//for (ec = tex->elechain; ec; ec = ec->next)
|
|
// draw_elechain (ec, sky_params.mvp_matrix->location,
|
|
// sky_params.vertex->location, -1, -1);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
sky_end (bctx);
|
|
|
|
bctx->sky_chain = 0;
|
|
bctx->sky_chain_tail = &bctx->sky_chain;
|
|
}
|
|
|
|
void
|
|
Vulkan_Bsp_Init (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
|
|
bspctx_t *bctx = calloc (1, sizeof (bspctx_t));
|
|
ctx->bsp_context = bctx;
|
|
|
|
bctx->waterchain_tail = &bctx->waterchain;
|
|
bctx->sky_chain_tail = &bctx->sky_chain;
|
|
bctx->static_instsurfs_tail = &bctx->static_instsurfs;
|
|
bctx->elechains_tail = &bctx->elechains;
|
|
bctx->elementss_tail = &bctx->elementss;
|
|
bctx->instsurfs_tail = &bctx->instsurfs;
|
|
|
|
bctx->light_scrap = QFV_CreateScrap (device, 2048, tex_frgba, ctx->staging);
|
|
size_t size = QFV_ScrapSize (bctx->light_scrap);
|
|
bctx->light_stage = QFV_CreateStagingBuffer (device, size, 3,
|
|
ctx->cmdpool);
|
|
|
|
DARRAY_INIT (&bctx->texture_chains, 64);
|
|
|
|
size_t frames = ctx->framebuffers.size;
|
|
DARRAY_INIT (&bctx->frames, frames);
|
|
DARRAY_RESIZE (&bctx->frames, frames);
|
|
bctx->frames.grow = 0;
|
|
|
|
bctx->main = Vulkan_CreatePipeline (ctx, "quakebsp.main");
|
|
bctx->layout = QFV_GetPipelineLayout (ctx, "quakebsp");
|
|
bctx->sampler = QFV_GetSampler (ctx, "quakebsp");
|
|
|
|
__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
|
|
for (size_t i = 0; i < layouts->size; i++) {
|
|
layouts->a[i] = QFV_GetDescriptorSetLayout (ctx, "quakebsp");
|
|
}
|
|
|
|
__auto_type cmdBuffers = QFV_AllocCommandBufferSet (3 * frames, alloca);
|
|
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, cmdBuffers);
|
|
|
|
for (size_t i = 0; i < frames; i++) {
|
|
__auto_type bframe = &bctx->frames.a[i];
|
|
bframe->bsp_cmd = cmdBuffers->a[i];
|
|
bframe->turb_cmd = cmdBuffers->a[i];
|
|
bframe->sky_cmd = cmdBuffers->a[i];
|
|
}
|
|
}
|
|
|
|
void
|
|
Vulkan_Bsp_Shutdown (struct vulkan_ctx_s *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->main, 0);
|
|
DARRAY_CLEAR (&bctx->texture_chains);
|
|
DARRAY_CLEAR (&bctx->frames);
|
|
QFV_DestroyStagingBuffer (bctx->light_stage);
|
|
QFV_DestroyScrap (bctx->light_scrap);
|
|
if (bctx->vertex_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
|
|
}
|
|
if (bctx->index_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
|
|
}
|
|
}
|
|
|
|
static inline __attribute__((const)) int
|
|
is_pow2 (unsigned x)
|
|
{
|
|
int count;
|
|
|
|
for (count = 0; x; x >>= 1)
|
|
if (x & 1)
|
|
count++;
|
|
return count == 1;
|
|
}
|
|
|
|
// NOTE: this expects the destination tex_t to be set up: memory allocated
|
|
// and dimentions/format etc already set. the size of the rect to be copied
|
|
// is taken from dst. Also, dst->format and src->format must be the same, and
|
|
// either 3 or 4, or bad things will happen. Also, no clipping is done, so if
|
|
// x < 0 or y < 0 or x + dst->width > src->width
|
|
// or y + dst->height > src->height, bad things will happen.
|
|
/*XXX static void
|
|
copy_sub_tex (tex_t *src, int x, int y, tex_t *dst)
|
|
{
|
|
int dstbytes;
|
|
int srcbytes;
|
|
int i;
|
|
|
|
srcbytes = src->width * src->format;
|
|
dstbytes = dst->width * dst->format;
|
|
|
|
x *= src->format;
|
|
for (i = 0; i < dst->height; i++)
|
|
memcpy (dst->data + i * dstbytes, src->data + (i + y) * srcbytes + x,
|
|
dstbytes);
|
|
}*/
|
|
|
|
/*XXX void
|
|
Vulkan_R_LoadSkys (const char *sky, vulkan_ctx_t *ctx)
|
|
{
|
|
const char *name;
|
|
int i;
|
|
tex_t *tex;
|
|
// NOTE: quake's world and GL's world are rotated relative to each other
|
|
// quake has x right, y in, z up. gl has x right, y up, z out
|
|
// quake order: +x -x +z -z +y -y
|
|
// gl order: +x -x +y -y +z -z
|
|
// fizquake orger: -y +y +z -z +x -x
|
|
// to get from quake order to fitzquake order, all that's needed is
|
|
// a -90 degree rotation on the (quake) z-axis. This is taken care of in
|
|
// the sky_matrix setup code.
|
|
// However, from the player's perspective, skymaps have lf and rt
|
|
// swapped, but everythink makes sense if looking at the cube from outside
|
|
// along the positive y axis, with the front of the cube being the nearest
|
|
// face. This matches nicely with Blender's default cube in front (num-1)
|
|
// view.
|
|
static const char *sky_suffix[] = { "ft", "bk", "up", "dn", "rt", "lf"};
|
|
static int sky_coords[][2] = {
|
|
{2, 0}, // front
|
|
{0, 0}, // back
|
|
{1, 1}, // up
|
|
{0, 1}, // down
|
|
{2, 1}, // left
|
|
{1, 0}, // right
|
|
};
|
|
|
|
if (!sky || !*sky)
|
|
sky = r_skyname->string;
|
|
|
|
if (!*sky || !strcasecmp (sky, "none")) {
|
|
skybox_loaded = false;
|
|
return;
|
|
}
|
|
|
|
if (!skybox_tex)
|
|
qfeglGenTextures (1, &skybox_tex);
|
|
|
|
qfeglBindTexture (GL_TEXTURE_CUBE_MAP, skybox_tex);
|
|
|
|
//blender envmap
|
|
// bk rt ft
|
|
// dn up lt
|
|
tex = LoadImage (name = va ("env/%s_map", sky));
|
|
if (tex && tex->format >= 3 && tex->height * 3 == tex->width * 2
|
|
&& is_pow2 (tex->height)) {
|
|
tex_t *sub;
|
|
int size = tex->height / 2;
|
|
|
|
skybox_loaded = true;
|
|
sub = malloc (field_offset (tex_t, data[size * size * tex->format]));
|
|
sub->width = size;
|
|
sub->height = size;
|
|
sub->format = tex->format;
|
|
sub->palette = tex->palette;
|
|
for (i = 0; i < 6; i++) {
|
|
int x, y;
|
|
x = sky_coords[i][0] * size;
|
|
y = sky_coords[i][1] * size;
|
|
copy_sub_tex (tex, x, y, sub);
|
|
qfeglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
|
sub->format == 3 ? GL_RGB : GL_RGBA,
|
|
sub->width, sub->height, 0,
|
|
sub->format == 3 ? GL_RGB : GL_RGBA,
|
|
GL_UNSIGNED_BYTE, sub->data);
|
|
}
|
|
free (sub);
|
|
} else {
|
|
skybox_loaded = true;
|
|
for (i = 0; i < 6; i++) {
|
|
tex = LoadImage (name = va ("env/%s%s", sky, sky_suffix[i]));
|
|
if (!tex || tex->format < 3) { // FIXME pcx support
|
|
Sys_MaskPrintf (SYS_GLSL, "Couldn't load %s\n", name);
|
|
// also look in gfx/env, where Darkplaces looks for skies
|
|
tex = LoadImage (name = va ("gfx/env/%s%s", sky,
|
|
sky_suffix[i]));
|
|
if (!tex || tex->format < 3) { // FIXME pcx support
|
|
Sys_MaskPrintf (SYS_GLSL, "Couldn't load %s\n", name);
|
|
skybox_loaded = false;
|
|
continue;
|
|
}
|
|
}
|
|
Sys_MaskPrintf (SYS_GLSL, "Loaded %s\n", name);
|
|
qfeglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
|
tex->format == 3 ? GL_RGB : GL_RGBA,
|
|
tex->width, tex->height, 0,
|
|
tex->format == 3 ? GL_RGB : GL_RGBA,
|
|
GL_UNSIGNED_BYTE, tex->data);
|
|
}
|
|
}
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
qfeglGenerateMipmap (GL_TEXTURE_CUBE_MAP);
|
|
}*/
|