mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings). |
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.. | ||
cl_cam.h | ||
cl_chat.h | ||
cl_demo.h | ||
cl_ents.h | ||
cl_http.h | ||
cl_input.h | ||
cl_main.h | ||
cl_parse.h | ||
cl_pred.h | ||
cl_skin.h | ||
cl_slist.h | ||
client.h | ||
crudefile.h | ||
game.h | ||
host.h | ||
Makemodule.am | ||
map_cfg.h | ||
server.h | ||
sv_demo.h | ||
sv_gib.h | ||
sv_pr_cmds.h | ||
sv_pr_cpqw.h | ||
sv_pr_qwe.h | ||
sv_progs.h | ||
sv_qtv.h | ||
sv_recorder.h |