quakeforge/libs/video/renderer/glsl/glsl_screen.c
Bill Currie 8ee06d75a9 Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00

255 lines
5.6 KiB
C

/*
glsl_main.c
GLSL rendering
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2011/12/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/png.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/GLSL/defines.h"
#include "QF/GLSL/funcs.h"
#include "QF/GLSL/qf_draw.h"
#include "QF/GLSL/qf_textures.h"
#include "QF/GLSL/qf_vid.h"
#include "r_internal.h"
#include "vid_gl.h"
/* Unknown renamed to GLErr_Unknown to solve conflict with winioctl.h */
static unsigned int GLErr_InvalidEnum;
static unsigned int GLErr_InvalidValue;
static unsigned int GLErr_InvalidOperation;
static unsigned int GLErr_OutOfMemory;
static unsigned int GLErr_Unknown;
extern void (*R_DrawSpriteModel) (struct entity_s *ent);
static unsigned int
R_TestErrors (unsigned int numerous)
{
switch (qfeglGetError ()) {
case GL_NO_ERROR:
return numerous;
break;
case GL_INVALID_ENUM:
GLErr_InvalidEnum++;
R_TestErrors (numerous++);
break;
case GL_INVALID_VALUE:
GLErr_InvalidValue++;
R_TestErrors (numerous++);
break;
case GL_INVALID_OPERATION:
GLErr_InvalidOperation++;
R_TestErrors (numerous++);
break;
case GL_OUT_OF_MEMORY:
GLErr_OutOfMemory++;
R_TestErrors (numerous++);
break;
default:
GLErr_Unknown++;
R_TestErrors (numerous++);
break;
}
return numerous;
}
static void
R_DisplayErrors (void)
{
if (GLErr_InvalidEnum)
printf ("%d OpenGL errors: Invalid Enum!\n", GLErr_InvalidEnum);
if (GLErr_InvalidValue)
printf ("%d OpenGL errors: Invalid Value!\n", GLErr_InvalidValue);
if (GLErr_InvalidOperation)
printf ("%d OpenGL errors: Invalid Operation!\n", GLErr_InvalidOperation);
if (GLErr_OutOfMemory)
printf ("%d OpenGL errors: Out Of Memory!\n", GLErr_OutOfMemory);
if (GLErr_Unknown)
printf ("%d Unknown OpenGL errors!\n", GLErr_Unknown);
}
static void
R_ClearErrors (void)
{
GLErr_InvalidEnum = 0;
GLErr_InvalidValue = 0;
GLErr_InvalidOperation = 0;
GLErr_OutOfMemory = 0;
GLErr_Unknown = 0;
}
static void
SCR_TileClear (void)
{
if (r_refdef.vrect.x > 0) {
// left
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj);
// right
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
vid.height - vr_data.lineadj);
}
if (r_refdef.vrect.y > 0) {
// top
Draw_TileClear (r_refdef.vrect.x, 0,
r_refdef.vrect.x + r_refdef.vrect.width,
r_refdef.vrect.y);
// bottom
Draw_TileClear (r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
vid.height - vr_data.lineadj -
(r_refdef.vrect.height + r_refdef.vrect.y));
}
}
void
glsl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc,
SCR_Func *scr_funcs)
{
static int begun = 0;
if (R_TestErrors (0))
R_DisplayErrors ();
R_ClearErrors ();
if (begun) {
begun = 0;
glsl_ctx->end_rendering ();
}
vr_data.realtime = realtime;
vr_data.scr_copyeverything = 1;
//FIXME useless cvar? vid.numpages = 2 + gl_triplebuffer->int_val;
if (!scr_initialized)
return;
qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
begun = 1;
if (oldfov != scr_fov->value) {
oldfov = scr_fov->value;
vid.recalc_refdef = true;
}
if (vid.recalc_refdef)
SCR_CalcRefdef ();
scr_3dfunc ();
SCR_SetUpToDrawConsole ();
GLSL_Set2D ();
GLSL_DrawReset ();
SCR_TileClear ();
GLSL_Set2DScaled ();
while (*scr_funcs) {
(*scr_funcs)();
scr_funcs++;
GLSL_FlushText ();
}
GLSL_End2D ();
qfeglFlush ();
}
tex_t *
glsl_SCR_CaptureBGR (void)
{
byte *r, *b;
int count, i;
tex_t *tex;
count = vid.width * vid.height;
tex = malloc (field_offset (tex_t, data[count * 3]));
SYS_CHECKMEM (tex);
tex->width = vid.width;
tex->height = vid.height;
tex->format = tex_rgb;
tex->palette = 0;
qfeglReadPixels (0, 0, vid.width, vid.height, GL_RGB,
GL_UNSIGNED_BYTE, tex->data);
for (i = 0, r = tex->data, b = tex->data + 2; i < count;
i++, r += 3, b += 3) {
byte t = *b;
*b = *r;
*r = t;
}
return tex;
}
__attribute__((const)) tex_t *
glsl_SCR_ScreenShot (int width, int height)
{
return 0;
}
void
glsl_SCR_ScreenShot_f (void)
{
dstring_t *name = dstring_new ();
// find a file name to save it to
if (!QFS_NextFilename (name,
va ("%s/qf", qfs_gamedir->dir.shots), ".png")) {
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file\n");
} else {
tex_t *tex;
tex = glsl_SCR_CaptureBGR ();
WritePNGqfs (name->str, tex->data, tex->width, tex->height);
free (tex);
Sys_Printf ("Wrote %s/%s\n", qfs_userpath, name->str);
}
dstring_delete (name);
}