quakeforge/libs/video/renderer/glsl
Bill Currie 8ee06d75a9 Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00
..
glsl_alias.c Use the new shader system in the bsp renderer. 2014-01-28 16:22:04 +09:00
glsl_bsp.c Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
glsl_draw.c Separate file search from loading. 2014-01-28 16:22:05 +09:00
glsl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
glsl_iqm.c Use the new shader system for iqm models. 2014-01-28 16:22:04 +09:00
glsl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl_main.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
glsl_particles.c Separate file search from loading. 2014-01-28 16:22:05 +09:00
glsl_screen.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
glsl_shader.c Fix an allocation oopsie. 2014-01-28 16:22:04 +09:00
glsl_sprite.c Fix a pile of dead assignments. 2018-09-08 22:23:57 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
Makefile.am Remove *.slc on make clean. 2014-01-28 16:26:24 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00