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https://git.code.sf.net/p/quake/quakeforge
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075a0fe326
So far, in gl and glsl, but viewposition is much clearer than r_origin (despite being the same thing), and modelorg is just confusing (I think it's the view position relative to the current model). |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |