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https://git.code.sf.net/p/quake/quakeforge
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25a14eb232
This is intended for the built-in 8x8 bitmap characters and quake's "conchars", but could potentially be used for any simple (non-composed characters) mono-spaced font. Currently, the buffers can be created, destroyed, cleared, scrolled vertically in either direction, and rendered to the screen in a single blast. One of the reasons for creating the buffer is to make it so scaling can be supported in the sw renderer.
69 lines
2.5 KiB
C
69 lines
2.5 KiB
C
/*
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qf_draw.h
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glsl specific draw function
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GLSL_qf_draw_h
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#define __QF_GLSL_qf_draw_h
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struct qpic_s;
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struct rfont_s;
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struct draw_charbuffer_s;
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void glsl_Draw_Init (void);
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void glsl_Draw_Shutdown (void);
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void glsl_Draw_CharBuffer (int x, int y, struct draw_charbuffer_s *buffer);
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void glsl_Draw_Character (int x, int y, unsigned ch);
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void glsl_Draw_String (int x, int y, const char *str);
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void glsl_Draw_nString (int x, int y, const char *str, int count);
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void glsl_Draw_AltString (int x, int y, const char *str);
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void glsl_Draw_ConsoleBackground (int lines, byte alpha);
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void glsl_Draw_Crosshair (void);
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void glsl_Draw_CrosshairAt (int ch, int x, int y);
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void glsl_Draw_TileClear (int x, int y, int w, int h);
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void glsl_Draw_Fill (int x, int y, int w, int h, int c);
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void glsl_Draw_Line (int x0, int y0, int x1, int y1, int c);
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void glsl_Draw_TextBox (int x, int y, int width, int lines, byte alpha);
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void glsl_Draw_FadeScreen (void);
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void glsl_Draw_BlendScreen (quat_t color);
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struct qpic_s *glsl_Draw_CachePic (const char *path, qboolean alpha);
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void glsl_Draw_UncachePic (const char *path);
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struct qpic_s *glsl_Draw_MakePic (int width, int height, const byte *data);
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void glsl_Draw_DestroyPic (struct qpic_s *pic);
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struct qpic_s *glsl_Draw_PicFromWad (const char *name);
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void glsl_Draw_Pic (int x, int y, struct qpic_s *pic);
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void glsl_Draw_Picf (float x, float y, struct qpic_s *pic);
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void glsl_Draw_SubPic(int x, int y, struct qpic_s *pic,
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int srcx, int srcy, int width, int height);
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void glsl_Draw_AddFont (struct rfont_s *font);
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void glsl_Draw_FontString (int x, int y, const char *str);
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void GLSL_Set2D (void);
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void GLSL_Set2DScaled (void);
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void GLSL_End2D (void);
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void GLSL_DrawReset (void);
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void GLSL_FlushText (void);
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#endif//__QF_GLSL_qf_draw_h
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