mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
62b17d3629
This should smooth the merge process a little.
471 lines
11 KiB
C
471 lines
11 KiB
C
/*
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cl_main.c
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entity parsing and management
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include "QF/cbuf.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/qfplist.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "chase.h"
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#include "client.h"
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#include "compat.h"
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#include "host.h"
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#include "host.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "server.h"
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byte *vid_colormap;
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// these two are not intended to be set directly
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *cl_shownet;
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cvar_t *cl_nolerp;
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cvar_t *cl_cshift_bonus;
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cvar_t *cl_cshift_contents;
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cvar_t *cl_cshift_damage;
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cvar_t *cl_cshift_powerup;
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cvar_t *lookspring;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *hud_fps;
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cvar_t *hud_time;
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int fps_count;
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client_static_t cls;
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client_state_t cl;
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void
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CL_InitCvars (void)
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{
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cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL,
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"Show bonus flash on item pickup");
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cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE,
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NULL, "Shift view colors for contents "
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"(water, slime, etc)");
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cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL,
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"Shift view colors on damage");
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cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL, "Shift view colors for powerups");
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cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL,
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"Player name");
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cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color");
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
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"turn `run' speed multiplier");
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cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL,
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"backward speed");
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
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"forward speed");
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cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
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"move `run' speed multiplier");
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
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"look up/down speed");
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cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL,
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"strafe speed");
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cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
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"swim/fly up/down speed");
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cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
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"turning speed");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
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"write config files?");
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
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"show network packets. 0=off, 1=basic, 2=verbose");
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cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
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"linear motion interpolation");
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lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view "
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"to center when moving and no mlook/klook");
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
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"mouse pitch (up/down) multipier");
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m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL,
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"mouse yaw (left/right) multipiler");
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m_forward = Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL,
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"mouse forward/back speed");
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m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL,
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"mouse strafe speed");
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hud_fps = Cvar_Get ("hud_fps", "0", CVAR_ARCHIVE, NULL,
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"display realtime frames per second");
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Cvar_MakeAlias ("show_fps", hud_fps);
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hud_time = Cvar_Get ("hud_time", "0", CVAR_ARCHIVE, NULL,
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"display the current time");
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}
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void
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CL_ClearState (void)
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{
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if (!sv.active)
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Host_ClearMemory ();
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if (cl.edicts)
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PL_Free (cl.edicts);
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// wipe the entire cl structure
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memset (&cl, 0, sizeof (cl));
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cl.chase = 1;
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r_force_fullscreen = 0;
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CL_Init_Entity (&cl.viewent);
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r_view_model = &cl.viewent;
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SZ_Clear (&cls.message);
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Skin_ClearTempSkins ();
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CL_ClearTEnts ();
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R_ClearEfrags ();
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R_ClearDlights ();
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R_ClearParticles ();
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CL_ClearEnts ();
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}
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/*
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CL_StopCshifts
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Cleans the Cshifts, so your screen doesn't stay red after a timedemo :)
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*/
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static void
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CL_StopCshifts (void)
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{
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int i;
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for (i = 0; i < NUM_CSHIFTS; i++)
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cl.cshifts[i].percent = 0;
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for (i = 0; i < MAX_CL_STATS; i++)
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cl.stats[i] = 0;
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}
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/*
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CL_Disconnect
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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*/
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void
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CL_Disconnect (void)
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{
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// stop sounds (especially looping!)
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S_StopAllSounds ();
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// Clean the Cshifts
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CL_StopCshifts ();
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// bring the console down and fade the colors back to normal
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// SCR_BringDownConsole ();
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// if running a local server, shut it down
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if (cls.demoplayback)
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CL_StopPlayback ();
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else if (cls.state == ca_connected) {
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if (cls.demorecording)
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CL_StopRecording ();
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Sys_MaskPrintf (SYS_DEV, "Sending clc_disconnect\n");
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SZ_Clear (&cls.message);
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MSG_WriteByte (&cls.message, clc_disconnect);
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NET_SendUnreliableMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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NET_Close (cls.netcon);
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CL_SetState (ca_disconnected);
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if (sv.active)
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Host_ShutdownServer (false);
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}
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cls.signon = 0;
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cl.worldmodel = NULL;
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}
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void
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CL_Disconnect_f (void)
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{
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CL_Disconnect ();
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if (sv.active)
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Host_ShutdownServer (false);
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}
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/*
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CL_EstablishConnection
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Host should be either "local" or a net address to be passed on
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*/
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void
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CL_EstablishConnection (const char *host)
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{
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if (cls.state == ca_dedicated)
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return;
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if (cls.demoplayback)
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return;
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CL_Disconnect ();
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cls.netcon = NET_Connect (host);
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if (!cls.netcon)
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Host_Error ("CL_Connect: connect failed\n");
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Sys_MaskPrintf (SYS_DEV, "CL_EstablishConnection: connected to %s\n",
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host);
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cls.demonum = -1; // not in the demo loop now
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CL_SetState (ca_connected);
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cls.signon = 0; // need all the signon messages
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// before playing
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key_dest = key_game;
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game_target = IMT_0;
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}
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/*
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CL_SignonReply
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An svc_signonnum has been received, perform a client side setup
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*/
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void
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CL_SignonReply (void)
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{
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char str[8192];
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Sys_MaskPrintf (SYS_DEV, "CL_SignonReply: %i\n", cls.signon);
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switch (cls.signon) {
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case 1:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "prespawn");
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break;
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case 2:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, va ("name \"%s\"\n", cl_name->string));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message,
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va ("color %i %i\n", (cl_color->int_val) >> 4,
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(cl_color->int_val) & 15));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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snprintf (str, sizeof (str), "spawn %s", cls.spawnparms);
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MSG_WriteString (&cls.message, str);
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break;
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case 3:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "begin");
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Cache_Report (); // print remaining memory
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break;
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case 4:
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// SCR_EndLoadingPlaque (); // allow normal screen updates
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break;
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}
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}
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/*
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CL_NextDemo
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Called to play the next demo in the demo loop
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*/
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void
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CL_NextDemo (void)
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{
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if (cls.demonum == -1)
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return; // don't play demos
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if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
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cls.demonum = 0;
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if (!cls.demos[cls.demonum][0]) {
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Sys_Printf ("No demos listed with startdemos\n");
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cls.demonum = -1;
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return;
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}
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}
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Cbuf_InsertText (host_cbuf, va ("playdemo %s\n", cls.demos[cls.demonum]));
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cls.demonum++;
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}
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static void
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CL_PrintEntities_f (void)
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{
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entity_t *ent;
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int i;
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for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) {
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Sys_Printf ("%3i:", i);
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if (!ent->model) {
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Sys_Printf ("EMPTY\n");
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continue;
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}
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Sys_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n",
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ent->model->name, ent->frame, ent->origin[0],
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ent->origin[1], ent->origin[2], ent->angles[0],
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ent->angles[1], ent->angles[2]);
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}
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}
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/*
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CL_ReadFromServer
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Read all incoming data from the server
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*/
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int
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CL_ReadFromServer (void)
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{
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int ret;
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cl.oldtime = cl.time;
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cl.time += host_frametime;
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do {
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ret = CL_GetMessage ();
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if (ret == -1)
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Host_Error ("CL_ReadFromServer: lost server connection");
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if (!ret)
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break;
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cl.last_received_message = realtime;
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CL_ParseServerMessage ();
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} while (ret && cls.state == ca_connected);
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if (cl_shownet->int_val)
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Sys_Printf ("\n");
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CL_RelinkEntities ();
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CL_UpdateTEnts ();
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// bring the links up to date
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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usercmd_t cmd;
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if (cls.state != ca_connected)
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return;
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if (cls.signon == SIGNONS) {
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CL_BaseMove (&cmd);
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// send the unreliable message
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CL_SendMove (&cmd);
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}
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if (cls.demoplayback) {
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SZ_Clear (&cls.message);
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return;
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}
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// send the reliable message
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if (!cls.message.cursize)
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return; // no message at all
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if (!NET_CanSendMessage (cls.netcon)) {
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Sys_MaskPrintf (SYS_DEV, "CL_WriteToServer: can't send\n");
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return;
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}
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if (NET_SendMessage (cls.netcon, &cls.message) == -1)
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Host_Error ("CL_WriteToServer: lost server connection");
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SZ_Clear (&cls.message);
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}
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void
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CL_SetState (cactive_t state)
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{
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cactive_t old_state = cls.state;
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cls.state = state;
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if (old_state != state) {
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if (state == ca_active) {
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// entering active state
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r_active = true;
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game_target = IMT_0;
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key_dest = key_game;
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IN_ClearStates ();
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VID_SetCaption ("");
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} else if (old_state == ca_active) {
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// leaving active state
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r_active = false;
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game_target = IMT_CONSOLE;
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key_dest = key_console;
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VID_SetCaption ("Disconnected");
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}
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if (state == ca_connected)
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S_AmbientOn ();
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else
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S_AmbientOff ();
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}
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if (con_module)
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con_module->data->console->force_commandline = (state != ca_active);
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}
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static void
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Force_CenterView_f (void)
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{
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cl.viewangles[PITCH] = 0;
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}
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void
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CL_Init (void)
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{
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SZ_Alloc (&cls.message, 1024);
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CL_Input_Init ();
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CL_TEnts_Init ();
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CL_ClearState ();
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Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description");
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Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description");
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Cmd_AddCommand ("maplist", Con_Maplist_f, "List available maps");
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Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available");
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Cmd_AddCommand ("demolist", Con_Demolist_DEM_f, "List available demos");
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Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view "
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"to be level");
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}
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