quakeforge/libs/gamecode/engine
Bill Currie 5c943d4ca9 this should speed up progs a little bit 2002-06-07 19:41:13 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am start working in the obj runtime. any and all functions named ".ctor" will 2002-05-21 21:29:49 +00:00
pr_builtins.c search for `.self' before `self' 2002-05-18 00:49:16 +00:00
pr_debug.c more alpha portability fixes 2001-11-29 19:35:25 +00:00
pr_edict.c search for `.self' before `self' 2002-05-18 00:49:16 +00:00
pr_exec.c this should speed up progs a little bit 2002-06-07 19:41:13 +00:00
pr_load.c start working in the obj runtime. any and all functions named ".ctor" will 2002-05-21 21:29:49 +00:00
pr_obj.c look for the .this field but don't complain if not found 2002-05-31 17:21:38 +00:00
pr_opcode.c search for `.self' before `self' 2002-05-18 00:49:16 +00:00
pr_resolve.c search for `.self' before `self' 2002-05-18 00:49:16 +00:00
pr_resource.c fix a silly braino in the resources code that was causing the resource 2002-04-09 16:06:05 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00
pr_zone.c implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00