quakeforge/libs/models/alias/glsl_model_alias.c
2011-12-25 13:02:26 +09:00

83 lines
1.9 KiB
C

/*
glsl_model_alais.c
Alias model processing for GLSL
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2011/12/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/model.h"
#include "QF/GL/defines.h"
#include "QF/GL/funcs.h"
void *
Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum, qboolean group,
maliasskindesc_t *skindesc)
{
byte *tskin;
GLuint tnum;
tskin = malloc (skinsize);
memcpy (tskin, skin, skinsize);
Mod_FloodFillSkin (tskin, pheader->mdl.skinwidth, pheader->mdl.skinheight);
qfglGenTextures (1, &tnum);
skindesc->texnum = tnum;
qfglBindTexture (GL_TEXTURE_2D, skindesc->texnum);
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
pheader->mdl.skinwidth, pheader->mdl.skinheight,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, tskin);
free (tskin);
return skin + skinsize;
}
void
Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr)
{
}
void
Mod_LoadExternalSkins (model_t *mod)
{
}
void
Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s,
int extra)
{
}