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1437cbec91
GL Quake was weird, culling front faces. Partly understandable, since Quake's front order is clockwise and GL's default order is counter-clockwise. However, since the order can be specified, that should be done instead. Thus, specify the winding order as clockwise (for quake's data), set culling for back-face removal, and then mess with the winding direction in the mirror and fish-eye code. |
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.. | ||
ati.h | ||
defines.h | ||
extensions.h | ||
funcs.h | ||
qf_explosions.h | ||
qf_funcs_list.h | ||
qf_lightmap.h | ||
qf_noisetextures.h | ||
qf_rlight.h | ||
qf_rmain.h | ||
qf_rsurf.h | ||
qf_sky.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |