quakeforge/tools/io_mesh_qfmdl
Bill Currie 4d0a08a052 Cope with 0 sized textures.
The most likely cause is missing texture data. Found while working on the
uv_layers bug for Hectate.
2013-03-04 11:04:47 +09:00
..
__init__.py Optionally apply the object's transform to the mesh. 2012-08-07 11:49:08 +09:00
export_mdl.py Cope with 0 sized textures. 2013-03-04 11:04:47 +09:00
import_mdl.py Fix a slew of whitespace issues. 2012-08-07 13:25:44 +09:00
mdl.py Fix a slew of whitespace issues. 2012-08-07 13:25:44 +09:00
qfplist.py Write empty array and dictionary items on one line. 2012-08-31 16:14:49 +09:00
quakenorm.py Export vertex normals. 2012-08-07 09:52:47 +09:00
quakepal.py Rename qfmdl to io_mesh_qfmdl. 2011-09-21 20:18:23 +09:00
TODO Export non-triangular faces as triangle clusters. 2012-08-07 10:49:32 +09:00