quakeforge/include/QF
Bill Currie f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
..
GL hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
plugin take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
Makefile.am go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
bspfile.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cbuf.h More of GIB done: builtins, functions, various cleanups, math, etc. 2002-08-03 06:04:00 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h fix the non-parsing of quakeforge.conf 2002-07-31 06:06:44 +00:00
console.h make maplist work over rcon 2002-09-04 18:56:53 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h implement the "new" inputline api making it possible to pull the Draw_* 2002-08-20 21:19:53 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
dstring.h More of GIB done: builtins, functions, various cleanups, math, etc. 2002-08-03 06:04:00 +00:00
gcc_attr.h bah, __builtin_expect is new in gcc 3 2002-04-25 04:51:04 +00:00
gib_buffer.h Added initial support for newline-delimeted lists to GIB, including a for 2002-08-28 08:00:35 +00:00
gib_builtin.h Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
gib_function.h Added threads and callbacks to GIB, as well as several QW callbacks dealing 2002-08-27 04:47:49 +00:00
gib_parse.h Comments are now stripped out when a script is loaded instead of during 2002-09-10 01:26:02 +00:00
gib_process.h Added tree variables (blah.1, blah.2, blah.1.foobar, etc), global variables, 2002-08-08 09:20:00 +00:00
gib_thread.h Added threads and callbacks to GIB, as well as several QW callbacks dealing 2002-08-27 04:47:49 +00:00
gib_vars.h Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
hash.h return lists of multiple matching elements 2002-05-30 21:56:57 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h yet more IE stuff 2001-08-16 23:34:49 +00:00
info.h rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
locs.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
mathlib.h Only need one define for R_Cull* 2002-08-23 20:46:19 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h Clipping cleanups. 2002-08-20 00:48:59 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h change the value type for MSG_Write(Byte|Short|Long) from unsigned int to 2002-08-19 01:58:01 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h the "two birds with one stone" commit 2002-04-19 20:08:54 +00:00
pr_comp.h arrays are /almost/ working again 2002-06-12 22:37:18 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
qargs.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h typo fix and whitespace. 2002-07-02 18:57:38 +00:00
qfplist.h move the forward decl of hashtab_s out of the function prototype 2001-08-01 06:51:06 +00:00
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
quakefs.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
quakeio.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
render.h QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h rename sfxcache_t size to bytes 2002-06-16 04:21:25 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
teamplay.h The beginnings of an f_* reply system have been added. f_version works 2001-11-05 07:23:51 +00:00
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h va.[ch]: 2002-06-13 16:39:33 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h beat sw gamma handling till GL works. after a fasion. it /looks/ like it was 2002-09-10 06:35:32 +00:00
wad.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
zone.h implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00