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https://git.code.sf.net/p/quake/quakeforge
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3c86764eb2
I meant to do this a while ago but forgot about it. Things are a bit of a mess in that the renderer knows too much about entities, but eventually the renderer will know about only things to render (meshes, particles, etc). |
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.. | ||
camera.h | ||
entity.h | ||
hierarchy.h | ||
scene.h | ||
transform.h | ||
types.h |