quakeforge/include/QF/scene
Bill Currie 3c86764eb2 [scene] Move entity_t etc into scene headers
I meant to do this a while ago but forgot about it. Things are a bit of
a mess in that the renderer knows too much about entities, but
eventually the renderer will know about only things to render (meshes,
particles, etc).
2022-03-29 14:43:38 +09:00
..
camera.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
entity.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
hierarchy.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
scene.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
transform.h [scene] Move transform getters into inline functions 2022-02-21 08:33:41 +09:00
types.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00