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client
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[renderer] Move cshift defs into client
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2022-03-29 14:46:46 +09:00 |
evdev
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QF
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[vulkan] Clean up a lot of unnecessary includes
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2022-03-30 15:54:07 +09:00 |
qw
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win32
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adivtab.h
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alsa_funcs_list.h
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anorm_dots.h
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anorms.h
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asm_draw.h
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[sw] Clean up r_refdef and R_ViewChanged
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2022-03-27 15:32:00 +09:00 |
asm_i386.h
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block8.h
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block16.h
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bsearch.h
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buildnum.h
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compat.h
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context_sdl.h
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context_win.h
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context_x11.h
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[renderer] Abandon sw32 altogether
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2022-03-09 21:36:15 +09:00 |
d_iface.h
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[sw] Clean up use of vid.colormap8
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2022-03-29 14:43:38 +09:00 |
d_ifacea.h
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[renderer] Move particles over to simd
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2021-12-24 06:45:13 +09:00 |
d_local.h
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[renderer] Move to using dynamic frame buffers
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2022-03-24 12:56:29 +09:00 |
dga_check.h
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exp.h
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fbset.h
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garbage.h
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getopt.h
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gib_buffer.h
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gib_builtin.h
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gib_classes.h
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gib_execute.h
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gib_function.h
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gib_handle.h
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gib_object.h
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gib_parse.h
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gib_process.h
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gib_regex.h
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gib_semantics.h
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gib_thread.h
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gib_tree.h
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gib_vars.h
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gl_warp_sin.h
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in_win.h
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in_x11.h
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[x11] Split up in_x11_init into three stages
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2021-11-21 21:22:11 +09:00 |
logos.h
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Makemodule.am
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[screen] Move some flags into screen.h
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2022-03-09 09:31:22 +09:00 |
mod_internal.h
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
net_dgrm.h
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net_loop.h
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net_udp.h
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net_vcr.h
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net_wins.h
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netchan.h
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[qw] Fix incorrect "server to client" log messages
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2022-02-06 21:20:00 +09:00 |
netmain.h
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[gamecode] Use unsigned for entity values
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2022-01-16 22:15:18 +09:00 |
noisetextures.h
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old_keys.h
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ops.h
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pstdint.h
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qfalloca.h
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qfselect.h
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qstring.h
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quakeasm.h
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[sw] Clean up use of vid.colormap8
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2022-03-29 14:43:38 +09:00 |
quicksort.h
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r_cvar.h
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[renderer] Move r_ambient and r_drawflat to client code
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2022-03-09 22:51:21 +09:00 |
r_dynamic.h
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[renderer] Move most of the scene rendering into r_screen
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2022-03-17 17:57:50 +09:00 |
r_internal.h
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
r_local.h
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
r_scrap.h
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r_shared.h
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[renderer] Move to using dynamic frame buffers
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2022-03-24 12:56:29 +09:00 |
regex.h
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rua_internal.h
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[ruamoko] Add wrappers for the existing scene functions
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2022-02-14 16:43:10 +09:00 |
sbar.h
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scn_internal.h
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[scene] Track hierarchies instead of root transforms
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2022-03-04 06:43:30 +09:00 |
skin_stencil.h
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snd_internal.h
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[renderer] Pass in a camera transform
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2022-02-28 16:59:38 +09:00 |
sv_console.h
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varrays.h
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vgamodes.h
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vid_gl.h
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[renderer] Clean up FOV and viewport handling
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2022-03-30 14:55:32 +09:00 |
vid_internal.h
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[sw] Clean up use of vid.colormap8
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2022-03-29 14:43:38 +09:00 |
vid_sw.h
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[renderer] Move to using dynamic frame buffers
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2022-03-24 12:56:29 +09:00 |
vid_vulkan.h
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[vulkan] Abandon bindless rendering
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2021-12-24 06:45:13 +09:00 |
vregset.h
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winquake.h
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world.h
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