quakeforge/include
Bill Currie d35154ecf1 [vulkan] Clean up a lot of unnecessary includes
Too much copying of base files.
2022-03-30 15:54:07 +09:00
..
client [renderer] Move cshift defs into client 2022-03-29 14:46:46 +09:00
evdev
QF [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
qw
win32
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
asm_i386.h
block8.h
block16.h
bsearch.h
buildnum.h
compat.h
context_sdl.h
context_win.h
context_x11.h [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
d_iface.h [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
d_ifacea.h [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
d_local.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
dga_check.h
exp.h
fbset.h
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h [x11] Split up in_x11_init into three stages 2021-11-21 21:22:11 +09:00
logos.h
Makemodule.am [screen] Move some flags into screen.h 2022-03-09 09:31:22 +09:00
mod_internal.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h [qw] Fix incorrect "server to client" log messages 2022-02-06 21:20:00 +09:00
netmain.h [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h
qstring.h
quakeasm.h [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
quicksort.h
r_cvar.h [renderer] Move r_ambient and r_drawflat to client code 2022-03-09 22:51:21 +09:00
r_dynamic.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
r_internal.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_local.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_scrap.h
r_shared.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
regex.h
rua_internal.h [ruamoko] Add wrappers for the existing scene functions 2022-02-14 16:43:10 +09:00
sbar.h
scn_internal.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
skin_stencil.h
snd_internal.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
sv_console.h
varrays.h
vgamodes.h
vid_gl.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
vid_internal.h [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
vid_sw.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
vid_vulkan.h [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
vregset.h
winquake.h
world.h