quakeforge/libs/models
Bill Currie 39e1ccc506 Don't try to process skins in GL without a player model.
If the client receives a skin updated message from the server before having
loaded the player model (shouldn't happen, but some servers have very
strange programmers), no skin data is avaible for updating, so just bail
out.
2012-03-14 16:08:48 +09:00
..
alias Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
brush Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
sprite Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
test Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_skin.c Don't try to process skins in GL without a player model. 2012-03-14 16:08:48 +09:00
glsl_skin.c Implement custom skins for glsl. 2012-01-24 10:27:05 +09:00
Makefile.am Use QF_NEED for the renderer and model libraries. 2012-02-10 13:29:45 +09:00
model.c Plug the memory/texture/vbo leaks. 2012-01-29 22:32:35 +09:00
null_model.c Link libQFmodels* agains libQFimage. 2012-01-27 19:55:30 +09:00
portal.c Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00
skin.c Start working on the new GL skin code. 2012-01-24 23:06:07 +09:00
sw_skin.c Rename Skin_SetColormap_ to Skin_SetupSkin. 2012-01-23 21:40:12 +09:00
trace.c Rename Vector3Scale and QuatCompScale. 2011-12-30 20:04:55 +09:00
winding.c Use a saner "infinity". 2011-12-06 20:50:09 +09:00