quakeforge/qw/include
Bill Currie 35ec2ebb4c [scene] Move dynamic lights into the scene ECS
While the insertion of dlights into the BSP might wind up being overly
expensive, the automatic management of the component pool cleans up the
various loops in the renderers.

Unfortunately, (current bug) lights on entities cause the entity to
disappear due to how the entity queue system works, and the doubled
efrag chain causes crashes when changing maps, meaning lights should be
on their own entities, not additional components on entities with
visible models.

Also, the vulkan renderer segfaults on dlights (fix incoming, along with
shadows for dlights).
2023-08-04 15:08:56 +09:00
..
cl_cam.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cl_chat.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cl_demo.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_ents.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cl_http.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
cl_input.h [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_main.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cl_parse.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cl_pred.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
cl_slist.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
crudefile.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
game.h [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
host.h [qw] Correct client shutdown order 2022-05-18 09:46:05 +09:00
Makemodule.am Fix some distcheck issues 2022-03-01 10:12:50 +09:00
map_cfg.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
server.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
sv_demo.h [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
sv_gib.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_pr_cmds.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_cpqw.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_pr_qwe.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_progs.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
sv_qtv.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_recorder.h [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00