quakeforge/libs/video/renderer/vulkan
Bill Currie ad175d054b Sanitize pipelines
wow, talk about doing things the wrong way. I guess that's the problem
with following a book targeted for C++: you get all that safety-goat
nonsense.
2020-02-18 22:38:01 +09:00
..
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
descriptor.c Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
image.c Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.c Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
Makefile.am Implement pipeline stuff 2020-02-13 04:21:35 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
pipeline.c Sanitize pipelines 2020-02-18 22:38:01 +09:00
renderpass.c Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
swapchain.c Output first pixels 2020-02-18 01:03:36 +09:00
util.c Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vulkan_draw.c Allow vulkan_draw to compile when optimizing 2020-02-11 12:19:16 +09:00
vulkan_vid_common.c Use the correct constant for "infinity" 2020-02-18 19:44:40 +09:00