quakeforge/include/QF/GLSL
Bill Currie f1ac8f2460 [renderer] Remove currententity from non-sw renderers
Really needed only for vulkan, but removing currententity from gl and
glsl made testing easier.
2021-07-22 16:15:14 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Remove another dead prototype. 2013-01-24 12:36:14 +09:00
qf_alias.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_bsp.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00
qf_draw.h Rewrite the 2d code to use a scrap. 2012-07-03 13:38:35 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_iqm.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_lightmap.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_particles.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_sprite.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_textures.h [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
qf_vid.h Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00
types.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00