quakeforge/libs/gamecode/engine
Bill Currie 548d3b68f8 pr_load.c:
PR_RelocateBuiltins must be called before PR_InitRuntime
pr_obj.c:
	don't segfault on broken classes
2003-03-13 18:45:45 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am split out the parsing code 2002-10-23 04:57:08 +00:00
pr_builtins.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_debug.c d'oh 2003-03-12 22:38:02 +00:00
pr_edict.c the first fielddef isn't always null (esp with qfcc), so check to see if it 2003-03-05 18:18:42 +00:00
pr_exec.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_load.c pr_load.c: 2003-03-13 18:45:45 +00:00
pr_obj.c pr_load.c: 2003-03-13 18:45:45 +00:00
pr_opcode.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_parse.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_resolve.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00