quakeforge/libs/video/renderer/glsl/Makefile.am
Bill Currie ddd8885cd6 Start working on solid trails for smoke etc.
The implementation is based on
http://codeflow.org/entries/2012/aug/05/webgl-rendering-of-solid-trails/

The shaders have been written and compile and link. The next step is to
generate some data for them.
2014-01-29 16:37:48 +09:00

28 lines
775 B
Makefile

AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
AM_CPPFLAGS= -I$(top_srcdir)/include $(GLX_CFLAGS)
shader_src= quakeforge.glsl trail.frag trail.vert
shader_gen= quakeforge.slc trail.fc trail.vc
glsl_src = \
glsl_alias.c glsl_bsp.c glsl_draw.c glsl_fog.c glsl_iqm.c glsl_lightmap.c \
glsl_main.c glsl_particles.c glsl_screen.c glsl_shader.c glsl_sprite.c \
glsl_textures.c qfglsl.c vid_common_glsl.c
noinst_LTLIBRARIES= libglsl.la
BUILT_SOURCES= $(shader_gen)
SUFFICES=.frag .vert .fc .vc .slc .glsl
.glsl.slc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
.frag.fc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
.vert.vc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
libglsl_la_SOURCES= $(glsl_src)
EXTRA_DIST = $(glsl_src) $(shader_src) namehack.h
CLEANFILES= *.vc *.fc *.slc