quakeforge/libs/gamecode/engine/pr_zone.c
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00

73 lines
1.4 KiB
C

/*
pr_zone.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdarg.h>
#include "QF/cvar.h"
#include "QF/mathlib.h"
#include "QF/progs.h"
#include "QF/sys.h"
#include "QF/zone.h"
#include "compat.h"
void
PR_Zone_Init (progs_t *pr)
{
Z_ClearZone (pr->zone, pr->zone_size);
}
void
PR_Zone_Free (progs_t *pr, void *ptr)
{
Z_Free (pr->zone, ptr);
}
void *
PR_Zone_Malloc (progs_t *pr, int size)
{
return Z_Malloc (pr->zone, size);
}
void *
PR_Zone_Realloc (progs_t *pr, void *ptr, int size)
{
return Z_Realloc (pr->zone, ptr, size);
}