quakeforge/libs/gamecode/engine
Bill Currie 165600adc5 fix a very severe d'oh (specifying width caused a segfault) 2006-12-20 10:32:34 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
pr_builtins.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_debug.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_edict.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_exec.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_load.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_opcode.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_parse.c add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string. 2006-12-09 06:00:36 +00:00
pr_resolve.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_resource.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_strings.c fix a very severe d'oh (specifying width caused a segfault) 2006-12-20 10:32:34 +00:00
pr_zone.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00