quakeforge/libs/video/renderer
Bill Currie 151cc05882 Add support for vertex colors.
As I need to control the alpha, they're sent as rgba rather than quake
palette indices. Text works well. All other 2d stuff does not :(.
2011-12-28 09:04:26 +09:00
..
gl Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
glsl Add support for vertex colors. 2011-12-28 09:04:26 +09:00
sw Clean up the mess around D_FlushCaches. 2011-12-23 12:51:47 +09:00
sw32 Clean up the mess around D_FlushCaches. 2011-12-23 12:51:47 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_efrag.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_ent.c Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00