quakeforge/libs/video/renderer/gl
Bill Currie f800e79a38 Make the init process more dependency based.
Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
..
Makefile.am Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
gl_draw.c Remove calls to Sbar_Changed from the libraries. 2012-02-01 20:06:14 +09:00
gl_dyn_lights.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
gl_dyn_part.c Zap some magic numbers. 2012-01-19 10:36:10 +09:00
gl_dyn_textures.c Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
gl_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
gl_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_lightmap.c Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
gl_mod_alias.c Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
gl_mod_sprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
gl_rmain.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
gl_rmisc.c Make the init process more dependency based. 2012-02-01 21:52:47 +09:00
gl_rsurf.c Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
gl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
gl_sky.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
gl_sky_clip.c Fix a gl matrix stack overflow. 2012-01-24 12:10:37 +09:00
gl_textures.c Do some more const correctness. 2012-02-01 17:44:55 +09:00
gl_warp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00