quakeforge/libs/audio
Bill Currie 860f48d541 Clean up about 12000 allocations
Some of them were actual leaks, but tracking memory should be a lot
easier now. However, there's a lot of room for optimization of
allocations (eg, recylcling of hierarchies. There is now 1 active
allocation (according to tracy) when nq exits: Qgetline's string buffer
(I think an api change is in order).
2024-01-05 11:50:48 +09:00
..
renderer [zone] Make zone_error be like printf 2023-12-20 18:32:53 +09:00
targets [alsa] Fix a missing \n in a message 2023-12-27 16:05:24 +09:00
test [build] Implement tracy memory zones 2024-01-05 11:50:48 +09:00
cd.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
cd_file.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_linux.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sdl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sgi.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_win.c [win] Clean up event handling and a pile of dead code 2023-11-24 12:28:06 +09:00
cd_xmms.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
snd_progs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00