quakeforge/libs/video/renderer/gl
Bill Currie 2f62b744fa After an interesting discussion with Lordhavoc, make the GPU do more work in
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
gl_draw.c win32 compile fixes 2002-01-19 20:45:45 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_funcs.c Whitespace. 2001-11-24 08:08:44 +00:00
gl_graph.c Whitespace. 2001-11-24 08:16:43 +00:00
gl_mod_alias.c first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
gl_mod_sprite.c implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
gl_rmain.c Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
gl_rmisc.c After an interesting discussion with Lordhavoc, make the GPU do more work in 2002-02-27 05:22:21 +00:00
gl_rsurf.c Move gl_fires into gl, where it belongs. 2001-11-24 08:21:07 +00:00
gl_screen.c After an interesting discussion with Lordhavoc, make the GPU do more work in 2002-02-27 05:22:21 +00:00
gl_skin.c go back to my clever code (with the bug fixed this time:P). Hey, if it's 2001-12-21 20:56:54 +00:00
gl_sky.c also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
gl_sky_clip.c Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
gl_textures.c tiny speedup to texture uploads 2001-12-21 20:12:51 +00:00
gl_warp.c some minor tidy/speed up 2001-12-18 03:59:37 +00:00
noisetextures.c Whitespace. 2001-11-20 06:57:31 +00:00